Jump to content

+FRivan

Members
  • Posts

    88
  • Joined

  • Last visited

Posts posted by +FRivan

  1. Turn Razors avatar into a playable character, weapon, vehicle, map, texture, sky shader, shader, and or website background. 

     

     

    Then we buy a lot of gold, and put it with JKA and sell it for two bucks. Then Razors awesomeness plus the Gold Edition of JKA will ensure tons of people buy the game, thus ensuring we fend off the upcoming Global apocalypse/Economic, as everyone will have gold, and Razor will be with us all....

     

     

    Also, serious about the Razor part.

    eezstreet likes this
  2. Windows 8 drivers. Attempt to uninstall and reinstall. It sometimes has conflicts, plus, try even trying to install different drivers. I had this error myself at one point in time. On one system, I had to just reinstall the drivers. On another, the entire OS. 

    therfiles likes this
  3. I, erm, do use HD Graphics. No problem at all. I also use a 64 bit system. I also am using Windows 8. Running as Administrator, no compatibility mode(Though feel free to use it if you must), and copying the entire JKA Folder to the Desktop if nothing else works seems to do the trick :P

     

     

    Then again, OpenJKA is so much better. Give him to the dark side of JKA Coders. They have cookies and milk. 

  4. As, I really do not view this as a Star Wars game.

     

     

    Title is all I see. Horrible Single-Player, does not exist for me. Single-Player? Remove the sabers, put in some swords. Medieval armor models/skins, a medieval map. Congratulations, the medieval ages you have! Star Trek? That as well.

     

     

     

    I view this as a game that has the most amazing sword combat system, and you can put any "skin" or "theme" you want onto it, or even change the core gameplay via modifications. I suppose  extreme example is how many people say SWTOR is a Star Wars skin, and its a clone of WoW.

    Cerez likes this
  5. Before we enter into a discussion ended a decade plus ago, let us all be reminded of the peace and grace of our holy lord, may she guide us forever, Caelum, provider of all our JKA services. Let us all avoid the flame.

     

     

     

    Moving on, nice attempt to instigate chaos. IF you genuinely believe that, k. Bye bye.

    In relation to cheating, you could just ask. A lot of people are honest.

  6. I say two and a half. Maybe a bit more. 

     

     

    Friend, you would not like Rend2 as it is. Unless of course you enjoy bugs. I know I enjoy bugs. That is why I have a pet Windows Vista in my closet. It tries to come out. But it is in a cage. Wait, I think I hear something. Bill Gates it always watching. I must Praise the sun more.

    katanamaru likes this
  7. So after reading those, Hint Portals. Basically I saw the tutorial putting them at the edges of the corridors as to hide the map behind them, I.E corridors. So can I put them inside walls, as I was using the R feature, and being in a room, rendering the entire map behind the walls, creating low FPS. Or do I create a mini corridor inside each wall, and apply Hint brushes? I already have these assumptions and many more, but I will await confirmation before touching anything. 

     

     

    On area portals, I get to put them in every door pretty much. Mitre I get perfectly now, and I have a ton to do, which makes me incredibly happy. 

     

     

    Edit: Besides the above of Caulk, Mitre, hint portals, and area portals which I get a lot more now, so if I basically put hints in outside areas, box format, it will not render unless you are past X format. So if I put Hint Portals on or inside walls to basically block, should I be good to go, or am I misunderstanding the subject: Haven't slept for a few days, I apologize for any stupidity. Seeking to expand on what I learned from the university and Mugs tutorials.

    Boothand likes this
  8. Found http://www.quake3world.com/forum/viewtopic.php?t=3620

     

     

    Very helpful, and just what I needed. I may have to apply every trick in the book to make this better. However.

     

    Broken links should be on the Internet Archives. Going to go and see. 

     

    Hint and Skip shaders, and detail brushes. Oh how lovely. The latter I do understand, its a nice button in the menu. Hint and Skip are slightly confusing. Portals, I assume put in every door. 

  9. Make proper use of detail brushes and if you have a lot of patch meshes in one place consider converting them to an .ase model with clip brushes, because collision detection against brushes is much faster than against patch meshes.

     

    And this may be too late, but in general try to lay out your map in a way that you can't see much of it from any point.

     

     

     

    Too late. I suppose I could get rid of the glass mirrors everywhere. Prettymuch you can see quite a bit of the map from everywhere :

    I see. Thank you.

  10. I see. I see a lot of...Problems already using that technique on the map.............

    -Hint brushes, I am a bit confused on :P. I suppose I understand the general concept though, a little bit.

    ---On Mitre, yes sir. Right away.

    -------To both, thank you.

  11. I suppose Caulking everything not seen. Portals in doors. Think I am forgetting something else. What are other things I can do to fix FPS related issues? Merely asking for some help, ti's all...

     

    Obviously.

     

     

    For a somewhat large outdoorish map with horrible FPS and windows everywhere. *-* I think I am nearly fixing it up rather nicely, but knowing more stuff, even if the FPS is perfect, just to boost in anywhose for lower end systems will be good, since I know some people still using Windows 2000 :P

     

     

    Please and thank you.

×
×
  • Create New...