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Everything posted by Rayce
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Oh, I see. Just played it. Much better than the original, love the new effects and that the stormtroopers are no longer OP. However, it crashes when I try to rum a match with clone trooper and battle droid bots, the NPC troops have too much health, and some of the skins you listed in the credits aren't there. (Clones Ultima, Clone Commandos, Mangaguards, Clone Scout and Night Scout)
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- 1 comment
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- Team Support
- Bot Support
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- 7 comments
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- NPC Support
- Celebrity Skin or Model
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- 2 comments
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- Celebrity Skin or Model
- Female
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.Map Source File Included FF Tatooine Spaceport V1
Rayce commented on MountainDew's file in Free For All
- 6 comments
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- Botroute Support
- Star Wars Related
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Is there any way to hide chat in client-side MP? Sometimes it just gets annoying.
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- 11 comments
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- Non Star Wars Related
- Botroute Support
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- 5 comments
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- Menu Changes
- Non Star Wars Related
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It works now. Thanks, man!
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So, I decided to download some of Ëkvas' Jedi models (Well, all of them) however, they didn't have any icons and therefore wouldn't show up in base or any mod that doesn't have a model selection menu like in JA+. (I want them in forcemod) So I made my own icons, made sure they were in the right folders of the pk3's, the right format and the right resolution. But whenever I try to play the game with them the game crashes with the above error message right as the (bot) match loads or if I try and scroll down to them in the menu.
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Promode is in it's own folder. Would uninstalling and reinstalling delete the dlls in base? EDIT: VICTORY IS MINE! One of my earlier theories was correct that, due to having joined JA+ games though base (I was lazy), my settings got screwed up. But it seemed I did not wipe the game's memory well enough when I was first testing it. So, it WAS a dll issue, but I didn't delete all the dlls. So it works now. Thanks for the help.
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I've tried deleteing the dlls, made sure the command was there, uninstalled and reinstalled promode, uninstalled and reinstalled JKA itself, and none of that worked. Any ideas?
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There SHOULDN'T be any other code mods as I have it in it's own mod folder, and I didn't add anything like that in base. Maybe it's in one of the map pk3s. Basically, it just loads the saber as it would in base. And added seta g_allowthesaber "0" to promode.cfg, and haven't had this issue until now. Very peculiar indeed...
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I like to play the mod promode for base-jka-style combat without sabers. But for some strange reason, it stopped removing the saber. I did not modify it at all except for adding some maps (a JK2 mappack and two of SJC's maps) to it directly (not base). I do have other mods insalled, namely JA+, Forcemod III and MBII (along with files from Lugormod and OpenJK from online matches). I don't know if those interfered or anything. Has anyone else had this problem or something similar?
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Oh, ok.
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A-HA! It wasn't there. I created a new one and it works! Thanks!
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That worked! Thanks! I know. It won't work even if I'm an Aurorian. I can't change my hilt either. Darn right!
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I've really gotten into ForceMod III lately. But I've had a few issues, I don't know whether these are bugs or if i'm doing something wrong. 1. I cannot get my custom bots (Clones Ultima my NeoMarz) to use the right class. I've put their names in botclasses.ini like this: (G is Clonetrooper) What's the problem? 2. I can't change my lightsaber. I choose the 'Authorian' class and make sure saber offense is maxed out, but it won't let me switch to two sabers or a doublesaber. I can change the color, but i'm stuck with a single arbiter hilt. Does anyone know what's wrong?