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Jedi_Mediator

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Everything posted by Jedi_Mediator

  1. 100 downloads

    A small fiord during a foggy dawn. A nice, scenic place for a duel! ....or, *would* be. Bugs: There are several small bugs with the bots in my duel map. 1. The bots will sometimes get stuck in walls. 2. For some reason, after one round of playing with bots, the game seems to forget the botroute and they start to do their default jumping dance randomly around the level. Currently, I do not know how to fix this.
  2. 102 downloads

    Remember my rather...buggy Super Detonator mod? All THREE versions had XYZ "Missing Model" markers--or, as they were rather humorously named by all the wonderful commenters, "confetti." This is nothing like that. This new mod, called the Fragmentation Detonator, is the evolution of Super Detonator. It basically behaves almost exactly as a real fragmentation grenade would...except that, in real life, you probably couldn't see the tiny fragments, of which there would be millions, each travelling at supersonic speeds. Some features of Frag' Det's were not able to be incorporated into this mod simply because of the game's limitations (obviously, the Quake 3 engine could not even come close to showing a million tiny specks all at once), but I, along with GW_Mandalore, have found it to be quite realistic. Bugs: None so far. This mod SHOULD work on both JK2 and JKA. If it doesn't, contact me immediately.
  3. 46 downloads

    KABOOM! I just love to tinker with the Thermal Detonator, and here is the product of some tinkering. The explosion is MASSIVE, but unfortunately I was unable to widen any splash damage . Sorry about that. Check my screenies to get a prievew of the explosion.I have also included MeusH's great Blue Thermal Detonator mod for a cool shockwave effect and a great skin. Bugs: None so far, contact me if you find any or have any new ideas.
  4. 395 downloads

    A new take of my own design on Quake3 Arena Engine's relatively untapped Specular Lighting function has allowed me to create a bumpmapping effect for most of the weapons and a few characters. I believe the effect achieved is quite true to real bumpmapping--I hope you find that it enhances the game's graphics. Bugs: 1. The rodian's head, though meant to be shiny and glistening, is rather dull. I hope to fix this in later versions. 2. You may experience some flickering with the specular lighting when entering/leaving unlit areas in maps. This is mostly because of the way the Q3 engine uses specular lighting.
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