Jump to content

Alvar007

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Alvar007

  1. Yeah, there was a PSP emulator (I don't remember the name right now) which allowed you to capture the entire frame you were at the moment. So I was in the first map with Ferroda, I captured the frame, then I went to a 3D modelling program and deleted everything except Ferroda. Then I just converted it to JKA. But it's quite a mess though, that's why I said this one is much better. I can send it to you anyway when I get home on friday.
  2. It's just a Frankenstein. I'll take a screenshot when I get home on friday.
  3. Omg now that I made my own Mas Amedda (yeah I am the Mas Amedda annoying guy) you come up with this... Anyway thank you for what you made here.
  4. Yeah, I might add more NPC variants with the customskin option. Thanks for that.
  5. Can you actually open the mask of bounty hunter Asajj like you did in the picture?
  6. I think I found it https://www.dropbox.com/s/svhiucb8x4q7ugf/Kanan%20Jarrus.pk3?dl=0
  7. Oh yes!!!! I needed Master Ferroda so much! I did a low quality one with the psp model but since there is the free radical model is much better.
  8. Wow! Thank you very much for the pack. But I'm wondering: where's Mas Amedda?
  9. Hey, I don't know if you remember me: I commented on your deviant art work some time ago. The thing is I made a mandalorian super commando captain with the vanilla boba fett model that I needed for my film. I modeled the horns to it and used the jetpack of your skin (I also modeled some other horns in the shoulders like in the TV show). But it's not your skin so I don't know if you are interested on it. Here's a picture:
  10. Damn, I'm so sad to hear that. Maybe if you share it via PM there aren't any problems.
  11. Errr... any chances you release your Mas Amedda/ Mother Talzin models? Even if they are not finished? The concept looks really great.
  12. That's what I did, but it still doesn't create the animation.cfg although I don't need it. I just modified the original cfg but no success. Did you try the animation in game? I tried it on vanilla game and it didn't work either. I'm using the assimilate version that comes with the SDK, is that the same as yours?
  13. It's not working. Still not creating the animation.cfg file even if I uncheck the multiplayer box.
  14. Ok I uploaded the folder containing the compiling files + the XSI root file https://mega.nz/#!6dIjwZyR!o9Mus3T8b9RjzBjGRPr58AZvlBPDFx3AOgkTxTDmMf4 (it seems it doens't add correctly, just copy and paste in your browser manually).
  15. I don't get more errors other than the "couldn't create animation.cfg" one. And what exactly do you mean with the anim header file?
  16. Well, the thing is that assimilate creates everything except animation.cfg, since it gives me an error. But I modify the base animation.cfg and I replace the BOTH_GESTURE1 animation (taunt saber fast animation from JO) with mine. As for the base folder, I don't think I have a mod that changes SP in an important way, but I used Openjk to try the animation, maybe in the vanilla game would it work?
  17. So I managed to create custom animations in MP using some tools from this site. But if I want to try my animation in SP it won't work. The model just stays in T-Pose position during the animation. I tried unchecking the multiplayer box in assimilate settings and recompile it again but still nothing. Anyone got an idea of how to make them work in SP?
  18. Oh really? Thank you very much! You made me so happy
  19. So? Did you finally try it or are you justwalking around here?
  20. Emmmm eres español no? XD no paras de decir XD y además dices jajaja. Luego te la pela si las texturas están mal jajaja tenía que ser una españolada como no XD. En fin aún así el mapa tiene buena pinta quizá me lo descargue ahora estoy con el móvil luego entro y lo veo bueno venga espero que me digas que eres español si no no entenderás nada de esto XD.
×
×
  • Create New...