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Darth Reborn

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Posts posted by Darth Reborn

  1. Can't believe I'm asking about this, given the fact as I hate the Clone Wars. Even requests on this subject make me angry...but here it is. Jedi Temple Guard.

    jedi-temple-guard_detail.png

    You probably want to ask "Why do we need it?" There are two reasons:

     

    1) It's faceless. And thats meens it could be anyone. Even...you хD It's good for get into the role during the game.

    2) This model has great potential for reskinning. Under certain circumstances from it could be done a bunch of personal characters. And i have few suggestions to achive that. Just need to make hood and mask optional on\off and add some heads. I suggesting one with long hair, one with regular hair, and one bold. Second one - add optional on/off cape,for sith characters.

    1krXcKf.png

    Easy, but effective.

    Bek and Omicron like this
  2. Don't give up hope, there's always hope, somebody might come across this and try to work it, heck someone might be working on it right now.

    When i just came here i made request about custom sith models...it was good and logical enough. Now i even can't find it хD So i lost hope long ago. But i starting to think that im asking too much...maybe.

    Bek likes this
  3. I always thought that the Nar Shaddaa from JK2 was such a downgrade in quality compared to its Kotor II counterpart. Than again, Kotor II's atmosphere, story and NPCs gave the level a feel that JK2 just couldn't replicate with what it to work with.

     

    Anyway, I noticed that the screenshot you're showing us shows about half of Kotor II's content on Nar Shaddaa. Did you intend to include places like the Jekk'jekk tarr and the Refugee Sector?

    Refugee Sector is too big and i think it may cause problems for the maker. Besides layout there little useless in JK playing. Jekk'jekk tarr useless too, cause we alredy have one big cantina. But this is only my opinion maker is the one who will decide to do them or not

    Anyway I doubt that someone will do this request. Just too much work.

  4. Yeah I wasn't a fan of that level in KotOR II, I much prefer the one in Jedi Outcast.

    In Jedi Outcast.Nar Shaddaa looks like a bunch of boxes to me. Atmosphere of big city was lost there. Kotor 2 map has it. With Jedy Academy mapping technology it could became perfect i think. Catch that atmosphere - that the point of my request.

    Bek likes this
  5. Nar Shaddaa, like it was performed in KotOR 2, can became great FFA map for Jedi Academy, it will be have many uses, if it will be done appropriate.  For simple playing it already has all you need. For RP players need add some things.

    So my suggestions are:

    1) The crowd - md3 models of civilians, aliens and personal standing on streets, shops, sitting in cantina, and so on and on...without them atmosphere of Nar Shaddaa will be lost. NPC not an option i guess, cause as I heard they causing some problems with loading the map.

    2) Swoop racing track under main area. That the track seemed long need to do more turns on it.

    3) More neon signs  and better skybox

    4) City infrastructure objects (all marked on map):
    1 – Docks Administration\registration (Spawn spots)
    2 – Motel (Spawn spots)

    3 – Security force/Police Dep - Why not? It’s Nar Shaddaa with criminals from all over the galaxy xD So hear may be some cages\cells and few cameras showing docks and main area. (Place for moderators)
    4 – Swoop Racing registration point and watchers room where should be a little bar and elevator, that leads to Swoop track
    5 – Droid shop
    6 – Ammunition shop

    7 – Medical center

    8 – Duel arena

    9 – Cantina

    HdHaBTn.jpg

    Bek and McGroose like this
  6. Looks great man. No missing textures or somthin like that. It's almost masterpiece. Too bad that there no outside area and its feels empty. To be honest it's a problem of all big and interactive maps. I suggesting to add some pepole in map object format. It's possible, right?

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