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JAWSFreelao

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Posts posted by JAWSFreelao

  1. "Can't find surface head_helma_0"

    PS, the helmet I'm using is not a JK product- no weight, no rigging, nothing except for UV mapping-. It's an ARF trooper helmet that was riped from CWA. So I don't know if it's legal to be posted here, but if so would anyone be interested in looking at it?

  2. I don't even know if this is possible, but Pong Krell from "The Clone Wars" series would be an amazing make. Not only from the "it's a cool model" standpoint, but also from the "damn that's hella amazing" standpoint. So I'm just throwing this idea out there, it's up to everyone else on whether or not this goes anywhere. :P

    Jeff and Delmi like this
  3. Okay thank you Omicron. One more question: How will I know which head is which? I mean since on the Neomarz Clone Trooper there's a huge mass of heads/helmets, any guesses on which head I'll have to use for the skin file?

    PS, I'm going to have to resize my frankensteined head. Would I then have to redo my texture mapping?

  4. One question: Does anyone know how to use this method with Neomarz' clone trooper armor? I mean I open it up in Blender and every time I have several layers of helmets (Mandalorian and every single clone variant) and armor every time. Do I just overwrite all of the current existing helmets? Or should I just delete every single head except for the actual head/face?

    PS: Does anyone know whether or not the vertices in the new head have to be a certain amount? Or do the amount of vertices matter at all?

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