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Posts posted by JAWSFreelao
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I'd use the look hood tbh.
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So much meth.. So little time. This is why you and your children need to use Crest Toothpaste! Yes, Crest Toothpaste! The most important thing since Billy May died.
Ahem, on another note. Good start on your project mane.
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That's kind of what I was thinking. Even then I'm not sure it'd work since Krell uses dual saber staffs, and even then the anims may be kinda clunky, lol.
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That's what she said.
Sithani likes this -
Would a Sith Stalker in a robe be out of the question?
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@@Barricade24 that was a terribly, terribly clever reference. Bravo mane, lol. That being said, that was also a pun that made me want to rethink my life.
About this map though, love it so far. It looks nice now, but I imagine changing the lighting of the map would be fantastic.
Barricade24 likes this -
Interesting. I wish you luck in your little endeavor. If you need and facial textures, I can attempt to make some for you.
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"Can't find surface head_helma_0"
PS, the helmet I'm using is not a JK product- no weight, no rigging, nothing except for UV mapping-. It's an ARF trooper helmet that was riped from CWA. So I don't know if it's legal to be posted here, but if so would anyone be interested in looking at it?
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I don't even know if this is possible, but Pong Krell from "The Clone Wars" series would be an amazing make. Not only from the "it's a cool model" standpoint, but also from the "damn that's hella amazing" standpoint. So I'm just throwing this idea out there, it's up to everyone else on whether or not this goes anywhere.
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Okay thank you Omicron. One more question: How will I know which head is which? I mean since on the Neomarz Clone Trooper there's a huge mass of heads/helmets, any guesses on which head I'll have to use for the skin file?
PS, I'm going to have to resize my frankensteined head. Would I then have to redo my texture mapping?
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@@Kualan, for that Jedi Temple guard, if you'd like SP customization for without a mask, I'd be more than willing to contribute a facial texture.
PS, hope you don't mind that he bears somewhat of a resemblance to Taj Gibson.
Darth Reborn likes this -
As usual Jeff, you're doing well lol.
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Okay. So in the .skin file, what would I have to do to get the helmet I put on to show up?
And Blender-wise, would I have to redo the UV mapping order for the textures to be correct?
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One question: Does anyone know how to use this method with Neomarz' clone trooper armor? I mean I open it up in Blender and every time I have several layers of helmets (Mandalorian and every single clone variant) and armor every time. Do I just overwrite all of the current existing helmets? Or should I just delete every single head except for the actual head/face?
PS: Does anyone know whether or not the vertices in the new head have to be a certain amount? Or do the amount of vertices matter at all?
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All of this is looking fantastic, especially Embo and the Assajj Ventress. Nice use of the Sith stalker helmet on that model, BTW.
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Unfortunately for you, I doubt there's a way to fix that, due to the model.
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Dude. YYou're amazing. Great work as usual Barricade. (Not trying to kiss ass)
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Pyron is fucking insane.. Dude that's so amazing.
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Dude it looks really good haahah. You're good man. Those are the best Mando skins I've seen in a long ass time.
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I thought they were called "jaig" eyes?
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Can't exactly say I'm surprised either, Barricade. Alsoo, that's one good looking Commando bruh.
Barricade24 likes this
SWTOR Revan
in WIPs, Teasers & Releases
Posted
You can try, lol. Anims are hard bro.