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Posts posted by Exmirai
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You are able to do this only through code modification. Look at jamme or ja++ code there support of widescreen hud/autoscale
Smoo likes this -
Why do u want to play ja on pi?
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Afaik no, only /wait [msecs]
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It is possible, but you'll need unified cross server skin system ( like csgo does )
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Please don't try code above xd
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You wrote wrong code. You need to get the list of all pictures and then show on screen picture which is get by randomizing number. Something like this.
P.S: code may not work as i wrote it from phone and wasn't coding for a long time
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There are such plugin for ja++. "Iplog"
Smoo likes this -
No Linux? ;c
Build it yourself
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That happens because as far as I can remember japp menus no longer up to date with current cgame version. So this might the problem. Try to do /cvarlist and find everything yourself ( assume you're using openjk )
Smoo likes this -
Catalyst for Radeon video cards and NVidia control center for Nvidia
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Oh, you're right. @the_raven try to do that:
1. type "r_" in console then press "Tab" key.
2. type "condump dump" then press "Enter" key.
Post there the result
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Is antialiasing enabled?
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imho vulkan wouldn't give huge fps boost because there are a lot of cpu bottlenecks ( fx system ). For now OpenGL the only one perfect api for rendering game.
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Could you push changes to github?I would be happy look into it
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@@UniqueOne that could be useful to poke with physical engine ( like physX or bullet physics ). Also..what about physical engine?
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In my opinion end-user launcher should download prebuild binaries from somewhere ( builds.openjk.org ), without any compilers and so on. But if end-user wants to be a developer then, in launcher, they could download dev suite etc. Just wondering because launcher so, as you want will have size about >100mb ( compilers, libraries etc ) which is no good for user that want just to play.
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I think the list of words should be in a file so that it's not tied to a cvar which is length limited.
it is already
AngelModder likes this -
Version: 1.0
Depencies: No
Link:https://drive.google.com/open?id=0B2GWMZzXTJXfa1A1YjI4aTQ2V2s
NOTE: When you're setting "japp_badwords_defaultword" append '%' escape code before lua regular expressions special char. like ( [, ] etc except ^ ) e.g ( ^1%[bADWORD%] )
USE:
1. /japp_badwords_mode [0-3] - 0 - disabled , 1 - checkes replacer , 2 - replaces whole badword with *, 3 - blockes messages
2. /japp_badwords_defaultword [word] default word for cases when there no replacement in dictionary
3. /japp_badwords_warningscount [0 or count] - 0 - disabled
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cl_renderer rd-vanilla
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Maybe he meant showing shader name which currently in your scope
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can you simulate small rocks using the same technique for your flowers?
flowers are just 2d images, not models
Porting maps to source/source2 engine
in Jedi Knight General Discussions
Posted
Does anyone tried this so far? Any suggestions on that?