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Posts posted by Exmirai
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How about motion blur?
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So there will never be a good physics?
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I Want to add PhysX/Apex Particles system and Turbulence
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Files: FXExport.cpp, FxPrimitives.cpp, FxScheulder.cpp and FxSystem.cpp are located in ojk.exe, not in renderer :\, can we move it?
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custom fx system?
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How about move fx system into renderer
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Possible to increase limit of verts (1024) and objects (32) per model?
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where i can enable it?
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what about fxaa?
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because some of the images become.... ugly after changing them from widescreen to power of-2, and subsequent stretching back to widescreen, for example ...
BEFORE:
AFTER:
I think this will be enough: d
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Could we load widescreen images? e.g: 1920 x 1080....
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as some of you know, I'm making a mod for ja like ja++ but for ui module, I need some help on lua, so to the point: I have a function menu:OnESC (I think everyone knows what it is for) when at its performing it should run another lua function ( menu1:OnESC( print('test') ), I wrote all the code, but game still crashes( Here is a code:
int UILua_Menu_OnESC( lua_State *L ) { menuDef_t *menu = UILua_CheckMenu( L, 1 ); int id = menu->num; uilua_menu_t *data = UILua_Menu_Get(L, id); if ( lua_type( L, 2 ) != LUA_TFUNCTION) { trap->Print("UILua: Failed to register OnESC function "); return 1; }; data->onESC = luaL_ref( L, LUA_REGISTRYINDEX ); return 1; } void UILua_Menu_OnESC_Call( menuDef_t *menu ) { uilua_menu_t *data = UILua_Menu_Get(UILua.state, menu->num); lua_rawgeti( UILua.state, LUA_REGISTRYINDEX, data->onESC ); UILua_Call( UILua.state, 0, 0 ); }
OnESC_Call function executed when "A_ESCAPE" button is pressed
Please help
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like garry's mod, specifically the load screen, game will receive url from server, and game will load and draw this page
possible?
rd-rend2 (old thread)
in OpenJK
Posted
openjk already have rend2-motionblur branch, but there are no activity(