Some of you may have heard me banging on about crossing CoD with JKA. Thought I would show you what I am working on: The idea is to create something similar to the "Search and Destroy" gametype you may know from Call of Duty and Counter Strike (not sure what they call it in CS). I'm doing this by building the goal system into maps, rather than modding it into the game. When I am done, I will release a .map file of the parts of the map that make it work so that other people can make maps if they choose. It's intended for fast paced tactical combat with the guns modified to be more damaging and have faster projectiles (I've been doing this via clanmod server settings, but you don't NEED that for it to work) I'll show you some screenshots of the map I am making for it while I explain how I've set it up: There are two teams, Attackers (red) and Defenders (blue). Each team will spawn in its own spawn room. Here they can select any two guns (they will be pushed away if they try to take more) and their choice of Thermal Dets, Trip Mines or Det Packs. When both teams are ready, a door will open, letting them out of the spawn and into the map. They cant ever get back into the spawn after this. If they die, they will respawn in the spawn room, and will be unable to leave it. You are out till the end of the round. A timer will begin counting down. If either team is killed, they loose. The Attackers also loose if they don't arm a bomb at one of two locations before time runs out: An Attacker can arm one of the two bombs by holding use next to it for several seconds. The Attackers cannot arm a second bomb in the same round. Once a bomb is armed, the timer stops, and now the bomb starts ticking down. Now the Defenders have to defuse it before it blows. Even if they kill all the Attackers, they need to disarm it or it blows up and they loose. If they do disarm it, the Attackers loose, even if they are still alive. I've finished the map itself and the spawn rooms and have started the objectives stuff. I should have that all finished in a day or two. Here are some more shots of the map: As you can see, its a dingy night time map, with plenty to hide behind. I've laid it out in such a way that every area has multiple entrances to prevent you getting trapped by snipers and to prevent players from being able to camp without watching their backs. I will most likely be hosting this for a few games over on KAK soon. Let me know what you think of the idea/map and if you'd be interested to play it. (Also thanks go out to Caelum, Malkav and Miha for helping with testing)