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Lamented

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Everything posted by Lamented

  1. Ups, you're right.
  2. Fighter, I heard that can you register your character into a website and all the information is transferred to JKA via RPmod. What if I wanna be Savage Opress, would that be okay? And what if someone uses the same name as you?
  3. Thank you, but can you explain how to save the model as a .glm afterward?
  4. dammit
  5. Chalk, mind explaining a little bit on how to start modeling in my TC thread? I just got 3dsmax
  6. Okay, I have 3ds max. How to model?
  7. For the realm sake of JKA, someone make cloth physics available! Pls!
  8. Why is everyone so mean to me? And nice research, Barricade. I can't--but will--wait til your next update! <3
  9. I don't wanna end the conversation! Some1 say something!
  10. Alright. And lol at your 69 percentage. Maybe if there's too much confusion, you could do two variations. Of course, I don't wish to put more pressure on you than you already have. Gl, bro. I want to be more than a complimenter to you--I want to be your friend. <3
  11. Wisdom of a perfectionist. And do you intend to write the last two digits of his designation (39) on his backpack like the other commandos, or...? Like, you don't have to, just wondering
  12. Great work on thè Shinies! Yes, I really did enjoy those skins! I did some comparation and I noticed all the difference. <3 Also, I noticed your Gregor is at 65%, so keep up the good work!
  13. Kualan, please! What's stopping you from releasing this amazing work?
  14. You're doing an amazing job, bro. You're nearing completion, and of that I am proud. Keep it up, I really wanna play this guy!
  15. I take it back--that model is faulty with animations. But I'm not nearly good enough to model his entire torso IMO. If I could find a tutorial, that would be nice.
  16. Yeah Chalk, I'd like to take you up on your offer. Should we modify the already-submitted Savage Opress model? The torso is perfectly modeled (probably cause it's a port from CWA) but the head is deficient, as I've done zoom-ups on Modview and seen the flaws in the eyes, the 8-bit crap version of what should be teeth and the unrealistic texture. I think it'd be easier if you were to modify the model on the head while I worked on textures, as I am better with textures than I am with anything else. As for your guys' questions on what my skills are, I'm not terrible. I'm just trying to find out how to use the released source code to my advantage.
  17. Isn't there already a Savage Opress model? I was thinking on editing the model (I'm a half-amateur modeler) on the kilt and making the texture better, as well as editing it to become different skins, like when he's bruised, when he has one horn and when he has a cybernetic arm, etc.
  18. I was a little discouraged at your down-putting comments becase I was misunderstood, so I decided I'm gonna leave this supposedly fail-bait mod behind and just work on an actual game with a few knowledgeable friends I got back with. If you bros have any suggestions or ideas on how I should make this game and what I should add to it, please leave them in the comments below. Thank you, I guess...
  19. Lamented

    Death Watch

    Yay! Make the Mandalorian Super Commandos made by Maul next!
  20. Good idea. Don't give up--Gregor must prevail!
  21. Hey all. I've canceled my Soul Calibur IV Darth Vader project unfortunately since this idea etched in my mind for a really long time. I decided to work on a Single Player Total Conversion Mod based on the character that I became unusually obsessed with. It's unfair that he was only in 7 episodes out of 5 seasons in the Clone Wars, so I'm not only introducing his story into this mod, but I'm creating a new storyline as well that will require really good cinematic creators and voice-actors/editors. But storylines aside, here are my ideas all centered on the gameplay: Saber Forms, Abilities and Features Forms - Long ago, I used to play OJP and I was really inspired by the work they put into making Saber Forms useable in JKA, and I recognized three styles Savage utilized: Djem So, Lus-ma, and Juyo. I'd like to make a similar system, though these things would have to come through stages. Djem So was Savage's optional style, and this skill could be learned by Dooku. As for Lus-ma, that could come through Dooku's knowledge and spars against opponents such like MagnaGuards and General Grievous himself. And Juyo is the skill you would learn from Darth Maul. Abilities - I don't know if any of you have played Movie Battles II before, but if you have, I take it you might've used the Wookiee Rage system (the more pain you endure, the larger your rage meter increases). I noticed how similar Savage was in this aspect, and I decided to make his own kind of meter that would increase his Force Powers, such as two-handed choke that either give twice the pain on one person or the regular pain on two. It could also increase Force Push highly, but I was most interested in how it increased his physical ability. Saber-wise, this launched meter will make you faster and your swings will send people flying or have them floored, depending on how you swing at them. Lastly, a new saber deflection system focused on Savage's windmill tactic will be created, as well as a Staff saberthrow. Features - The creation of Savage Opress's lightsaber always remained a mystery, but I noticed that the emitter guard was similar to Anakin Skywalker's, and the tip same as Dooku's. Also, it had relative comparison to Darth Maul's own lightsaber. I noticed that the forms he used are used famously by each of these guys, and that his saber design is similar to theirs as well. Before you create your lightsaber, you would have to research these people and gain knowledge from Count Dooku too. Only after all of this, Savage can formulate his saber design. Also, the watching of lightsaber creation would require good modelers, skinners and animators. Like in SWTOR, you'd be permitted to see all of the components spread apart via Telekinesis and see them put together. I plan to have this happen in a cave. Lastly, you'd have to search the special lightsaber power crystal that he uses that modified his resonance hum and animal-like ignition on the ancient Sith homeworld Korriban (I'm considering that to be the place for the watching of his Lightsaber creation). Realm Dismemberment - I noticed how Savage lost an arm to Obi-Wan Kenobi's lightsaber blade and how he didn't pass out like Anakin did. He beared the pain but somehow managed to escape Hondo and his pirates with Maul without one of his arms, and that would be no mean feat by my standards. I'm considering the fact that rather than die once you are dismembered, you should go through 5-second shock/paralyzation and when walking be forced to walk a bit weaker than usual. Speaking of dismemberment, I wanna create the possibility of even horns being able to be dismembered. If one horn (the most sensitive part of a Zabrak) is dismembered, it will boost your rage-meter half-full. Model scale - I want to make Savage 2.18 meters tall, but I'm unsatisfied that if you scale somebody, the rest of the model becomes bigger. I'd like to make scaling based only on height. Force Powers Telekinesis - Taught by Dooku Choke - Taught by Dooku Push - Taught by Dooku and Darth Maul Repulse - Self-taught, also result of the Rage Meter Saber Throw - Taught by Darth Maul Force Cloak - Taught by Darth Maul OBVIOUS QUESTION Q: You realize you'll need a team for this, right? A: What do you think? Of course I'll need one. Final Statement If anyone would like to contribute to this mod, help develop it, or give me suggestions, any of it is welcome.
  22. Okay. lead on, my hero!
  23. Thanks for the status. And remember, I didn't wanna sound impatient lol. So sorry xD
  24. Awesome going Barricade! Not to sound impatient, but how much more until Gregor is finished? I can't wait to play with that model and glorify you on JKA! I was very impressed with Wolf pack and I have no doubt this'll be just as good--maybe better!
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