TiM
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298 downloads
This is for Jedi Outcast, looking for the Jedi Academy version? Click here This is the first JK2 modification I have made. It is also the first time I have tried skinning a model in Photoshop from scratch that WAS NOT just a large pile of gradient colors. For my first time try at something like this, I think it went quite well. This mod will just simply modify the Saber and most of it's aspects to an EFP* version of it. Nothing else has been changed, so it is possible to use this mod in servers that are not pure. Originally I was intending to create a simple different colored blade that would alternate colors constantly, however I found that it was not technically possible to do it the way I wanted it do in JK2. So instead, I tried my hand again at a bit of 3D modeling and I made this saber. And I think that this thing is much better than a simple blade! So, I hope you enjoy the EFP*LightSaber Mod! Enjoy! Tim Features Modified The Lightsaber model that the player model holds has been replaced by an all new version Saber Color Choose Menu has had pictures modifed Saber Weapon Icon in Heads-up Display displays the New Saber icon New Lightsaber sounds played when extending/retracting (The original sound played higher) Shaders: Scrolling lines up along a section of the main body, Saber has an overall metallic reflection all over it. Time taken to make: Approx 2 or so weeks Installation Instructions: Simply drag the 'efplightsaber.pk3' into the 'base' folder in your JK2 directory. Start Playing JK2 and check out your new saber. *WARNING: Don't rename the file names as it may stop working* *NOTE: This mod will not work in the demo version of JK2* About the EFP* The Elite Force Posse was originally founded in 2001 by a group of friends, around the game "Star Trek Voyager: Elite Force". Since then, the clan's member number has increased immensely, as well as it has now also expanded into the JK2 world where they have matches there too. To visit the EFP* website, got to 'http://www.efp1.net' Copyright Details All of the contents of this pak have either been modiifed or made completely from scratch by me. If you want to use any of the files from it in some of your work, please ask me first, so I know that someone likes my work enough to want to use it. I have given this file a thorough look over, and I have found no bugs. If you do find any bugs, by all means, e-mail me about it.-
- Single Player Support
- Lightsaber Based Weapon
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882 downloads
This is for Jedi Academy, looking for the Jedi Outcast version? Click here When I first made the EFP*Saber for JK2 last year, I could only dream at how cool it would be if it could be used as a staff (Ie both sides active and fighting in that style). Now after JKA came out, that dream came true. And so conversly, I converted the saber (Fixed up the texture, added another tag) for use with JKA. Enjoy! Tim The EFP Lightsaber Staff, converted from JK2. New Sound effects Custom Break off model Time taken to make: Approx 2 or so weeks Installation Instructions Simply drag the 'EFP_Saber_Staff.pk3' into the 'base' folder in your JK2 directory. Start Playing JK2 and check out your new saber. About the EFP* The Elite Force Posse was originally founded in 2001 by a group of friends, around the game Star Trek Voyager: Elite Force. Since then, the clan's member number has increased immensely, as well as it has now also expanded into the JK2 and JKA world where they have matches there too. To visit the EFP* website, got to 'http://www.efp1.net' Copyright Details If you want to use any of the files from it in some of your work, please ask me first, so I know that someone likes my work enough to want to use it. I have given this file a thorough look over, and I have found no bugs. If you do find any bugs, by all means, e-mail me about it. -
TiM joined the community
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203 downloads
Kill Tracker 101 is basically a heavily modified version of 'Mau'Dae's Kill Tracker 2.0', using the source code Mau'Dae released online. (Available at http://emon.home.icq...ackerSource.zip). The difference between Kill Tracker 2.0 and Kill Tracker 101 basically is that I've added a large number of extra features to it that I have always thought would be useful in the versions of Kill Tracker I have used before. *********************************************** Instructions For Use : Install the Kill Tracker EXE into the 'Gamedata' directory of JK2. Then, in Kill Tracker 101 type in the name field, your EXACT name in JK2 (Without the color tags. ie, NOT ^1*^4Tim^1*, just *Tim*, etc ;D) -OR- In JK2, in the console, type '/name' (Without quotes) and Kill Tracker 101 will do the rest. Now, Simply running the jk2mp.exe file now will not activate Kill Tracker 101. To activate the Kill Tracker without needing GSA, etc, In Kill Tracker 101, click the "Run Jedi Kinght II: Multiplayer" button, and it will do the rest. (Note: I sometimes got an error with JK2 when I did this, after opening KT101 using a shortcut. I think it may be just my computer, but I'll inform you anyway. If this does happen [The JK2 console will just sit there], simply go to the Gamedata directory, open KT101 directly and try it then.) To Activate Kill Tracker 101 using GameSpy Arcade or another game-related program, simply set that program to run the Kill Tracker EXE instead of jk2mp.exe. *********************************************** Main Features: -Kill Tracker Upon killing someone in any way (Except kicking) the kill tracker will add one to it's counter and display a custom "Kill" message that you can customize. Upon kicking someone to death, the kill tracker will add one to it's counter and display a custom "Kick" message that you can customize. -Death Tracker Upon being killed by someone, the tracker will add 1 to your death count, and then display a custom "Killed" message. The same applies from above when you are kicked to death. -Duel Tracker Upon initiating a duel, you can display a custom mwssage at the beginning of the duel, and then a custom message at the end of the duel, whether you won or lost will determine what the message will be. Upon completing a duel, 1 will be added to your duel tracker and 1 will be added to your 'won' or 'lost' tracker. (ONLY if you finish a duel with someone killing someone. Otherwise it isn't counted) -EVERY message available for others to see (ie !time, !info, etc) has the ability to be modified to your liking. So perhaps if you wish to have your own color scheme, etc, you can now do that. -A button that will allow you to start up the Kill Tracker without having to run it through a program such as GameSpy Arcade or any other similar program. -An extensive list of commands available, listed below. *********************************************** Commands: These commands are entered into KT101 when you 'speak' them in-game: !ad - A message displaying the credits to Kill Tracker 101 are displayed. (Useful if anyone asks 'What is that thing?' ) !deaths - Will display a message stating how many times you have been killed before. !duelinfo <playername> - Typing '!duelinfo ' and someone's name (ie !duelinfo Tim) will display a message stating how many times you've dueled them, won, and lost. (NB, the name you type must be EXACT! Or it will not work.) !duels - Will display a message stating how many duels you have done before. !duelwins - Will display a message stating how many duels you have won before. !duellosses - Will display a message stating how many times you have lost a duel before. !echoon - Instead of displaying these messages to everyone, enabling this and then entering commands will make them output, only that u may see them. (Pretty much using the '/echo' cmd instead of '/say') !echooff - Will deactivate what was said above so everyone can see your messages again. !info <playername> - Will do the same thing as !duelinfo, but will display your kills and deaths instead of duels with that person. !kezmanon - Activates the Kezman filter. One of my clan mates, Kezman, discovered that by typing in'was sabered by Tim' (Or perhaps even binding it) would trigger Mau'Dae's Kill Tracker and add 1 to your count. Because others soon started doing this, my counter shot up something like 100 kills in one day (Which isn't too much But I wanted to keep my kill count real) To counter this, I've implemented the "Kezman Filter". When active, it will not allow people to trick your tracker. However, due to a possible bug (I haven't actually seen it, but I believe it may pop up at any time) that would make the Kill Tracker not respond to certain players, I have given the option for the Kezman Filter to be turned on and off, so you may protect your kill records and keep them legit. (Sorry Kez! ) !kezmanoff - Deactivates the Kezman filter. !kills - Will display a message stating how many kills you have. !ktoff - Will disable the messages that appear whenever you kill/die/duel. (The kill tracker is still counting your kills, just not saying the message you set.) !kton - Will enable the kill/die/duel messages again. !otherinfoon - When this is on, other people may use your '!info' function simply by saying "!info <playername>" like you would. This feature is quite nifty for those who want to keep track of their kill/death info you have. !otherinfooff - To prevent spamming, or if you just don't want to share your tracker with others, you can disable other people's ability to use your '!info' function. !rndcolor - A random color for your lightsaber will be chosen. !time - A message will be displayed stating the time, as taken from your computer's clock. Known Bugs: I have noticed that when Kill Tracker 101 works on a server with a mod enabled, the duel counter may not work properly. If so, the Kill Tracker has been programmed to disregard any duels that have had an error in them. (Ie, they aren't counted.) If you kill someone, and the Kill Tracker doesn't register that kill, first, in the console, type /name (Just to activate the Tracker if it isn't on), and if that doesn't work, then try typing !kezmanoff (Note: If you do encounter a bug, or something that you think the Tracker shouldn't be doing, then please e-mail me.) *********************************************** Comments: The whole experience of coding Kill Tracker 101 has been extremely fun, and I have learnt a LOT more about programming now. Thank you for downloading Kill Tracker 101 and I hope you have as much fun with it as I have! Enjoy!! Tim -
122 downloads
Original Author: TiM Description: Features Modified: - The Lightsaber model that the player model holds has been replaced by an all new version - Saber Color Choose Menu has had pictures modifed - Saber Weapon Icon in Heads-up Display displays the New Saber icon - New Lightsaber sounds played when extending/retracting (The original sound played higher) Shaders: Scrolling lines up along a section of the main body, Saber has an overall metallic reflection all over it. ******************************************************************************************** This is the first JK2 modification I have made. It is also the first time I have tried skinning a model in Photoshop from scratch that WAS NOT just a large pile of gradient colors. For my first time try at something like this, I think it went quite well. This mod will just simply modify the Saber and most of it's aspects to an EFP* version of it. Nothing else has been changed, so it is possible to use this mod in servers that are not pure. Originally I was intending to create a simple different colored blade that would alternate colors constantly, however I found that it was not technically possible to do it the way I wanted it do in JK2. So instead, I tried my hand again at a bit of 3D modeling and I made this saber. And I think that this thing is much better than a simple blade! So, I hope you enjoy the EFP*LightSaber Mod! Enjoy! Tim -
Version 1.51
8,113 downloads
Author: TiM Website: http://www.ubergames.net Permission: http://i.imgur.com/iasiSjw.png Uploaded by: @Caelum Description: Quake 3 Engine Minimizer (or Q3E Minimizer for short) is a small desktop utility designed to allow users to forcibly minimize any games that were built on the idTech 3 engine, using a set of predefined hotkeys. For technical reasons, all Quake 3 based games disable the Alt-Tab key command when they are in full screen mode (Presumably this is because the engine takes control of the display's hardware gamma in order to render the game at higher contrast. More on that here). Suffice it to say, this can sometimes be quite frustrating especially if you have any programs you want to reach in the background (such as a music player). To help get around this, Q3E Minimizer was created to let users set hotkeys that will forcibly minimize the game engine window, and return them to the desktop. Features of Q3E Minimizer include: Operates entirely out of the system tray, so it's as invisible as possible. Can be set to open upon Windows login. A dynamic detector that determines what idTech 3 games are being played on the system. A dynamic resolution modifier that will change your screen resolution between desktop and game modes. Instructions Open Q3EMinimizerv151_Setup.exe and follow the on-screen instructions. Once installed, and upon opening Q3E minimizer, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish. Start up that game as you would normally. To minimize the game, press the default keys: Control-Z To restore, press Shift-Control-Z To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys. To exit the program, right-click on the Q3E Minimizer icon in the system tray and choose 'Exit'. I hope you enjoy using Q3E Minimizer and that it makes your gaming experience all the more better. Happy Fragging!!!!! -TiM -
534 downloads
New Saber Hilts: - "Glory of the Sith" Sword (In the original SP .sab file, it was called "Glory of the Sith": I didn't make that up. ) ******************************************************************** After hearing about how so many people wanted to use the Ragnos sword in MP, I began to wonder whether it was possible. After the JKA SDK came out, which featured a more extensive list of lightsaber functions than came with JKA, including some sword functions. So, checking first to make sure no one else has done this, I made a conversion of the sword's sabe file for MP. Enjoy! -TiM -
414 downloads
New Sounds: No Team Support: Yes Bot Support: Yes ******************************************************************** I noticed that even though it had a compatible skeleton, there was not an MP version of the Jawa model. With a bit of photoshopping and scripting, now there is. Enjoy! -TiM- 1 review
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- Bot Support
- Team Support
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465 downloads
New Saber Hilts Retribution (Desann's Saber) Skywalker Stinger (The default Reborn) (In one of the string files, it had these sabers and their names along with them. I did not make up the names Retribution and Stinger. ) ******************************************************************** I was just checking out the new assets inside JKA when I found 3 sabers that were present, but not available. Namely, Desann's, Luke's and the eborn's. So, with a bit of scripting learning, and tweaking, I managed to make them able to be chosen in the MP menu. Enjoy! -TiM