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eezstreet

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Everything posted by eezstreet

  1. Of course my thread on the nonsense forum would get removed. Admins not wanting any challenge to their authority. GG.
  2. Of course my thread on the nonsense forum would get removed. Admins not wanting any challenge to their authority. GG.

    1. Show previous comments  2 more
    2. eezstreet

      eezstreet

      Yep. Locked. Which makes sense considering that as soon as I post a legitimate concern about an admin's actions, the entire thread gets locked.

      Inexcusable.

    3. eezstreet

      eezstreet

      "This topic is locked"

      seemslegit

    4. CaptainChar

      CaptainChar

      im my opinion, it depends how far a thread would go to damage or imflict harm on an image, sure JKhub is more laid back, but there are still a concrete set of rules we abide to

  3. That one thread about a shoutbox was locked when I was asleep, so I still want to make a point/distinction here. Exhibit A: what in the actual fuck. All I did was merely state that some of Inyri's words were quite offensive. What you post here is also quite offensive, considering it's the exact opposite of what I've been doing in the thread -- calling out somebody for their offensive words. And I was the one being bashed here, not you, Inyri, clans, or anybody else. I was merely stating a point. Exhibit B: Errr, I never actually said anything either way about having a chatbox? o.o? All I said was that Inyri was saying things which were offensive to other people (and myself especially). Why do I need to be thrown in the same boat as MUG for doing absolutely nothing affiliated with him in the thread? Back to Exhibit A for a moment: I feel the exact same way about both points. It's perfectly acceptable for admins to bash and shit on the users, but when the users start to say something, they get thrown under the bus and have the thread locked. What was said in that thread is deeply offensive and I know it doesn't change my opinion about upstanding users on this forum such as @@Caelum, @@Fighter, @@Mysterious Stranger and so on. But the fact is, what you're saying is that what I'm saying is offending people. That's cool. I'm trying to be more moderate in what I say so that my words don't offend people. But do everyone else a favor here. Don't be so offensive and "high and mighty" towards the users, or you might find yourself in possession of a barren scepter, and a site abandoned. Everyone knows that the admins are the ones to look up to, so start by making yourselves able to be looked up to, and not shit on the users for trivial nonsense. For the record, I don't totally agree with the chatbox. I'd rather do an IRC client built in to the site with like Flash or Java(script) interface, that way it doesn't strain the site so much (strains the user more if anything).
  4. Automatic VPS restarts are actually a quite nice tool to have, since if you have a task to start your JKA servers, you can basically ensure as high server uptime as possible (in case of severe server issues)
  5. Shows up perfectly fine in the xfire server list.
  6. Using a VPS here. Running on port 29070, all outbound traffic from jampded.exe allowed on firewall, traffic from port 29070 allowed on TCP/UDP allowed and still nothing.
  7. But not the 400+ that don't show up.
  8. I seriously doubt that his server is the issue. I really just think that the master server is just going full retard right now for some reason.
  9. The master server is just crazy dysfunctional right now. T'is to be expected.
  10. iframes. I should have expected this from Slider/JA+... If your forum doesn't support HTML (which I mean it probably should, considering HTML is the backbone of the entire freaking web), there's not much I can help you with further.
  11. Show me the HTML code they're giving you to put in your forums.
  12. Well, what is the HTML that they are providing you with?
  13. Probably double it just like MP did, or make it into a user setting.
  14. The core system is pretty much done. All I gotta do is make a decent API for hooking and make a few initial plugins.
  15. Yes. Or to be more precise:
  16. Today's progress: Rewrote most of JAMod.dll, the old proxy system is just plain ugly and wrong and evil Added the .ini loader Started on plugin discovery (all you have to do to make a plugin in JAMod is call it JAMod<YourPluginNameHere>.dll, make a section titled "[<your plugin name here>]", and in that section do: Active<YourPluginNameHere>=true; So if I made a plugin, titled "KillRosh" that killed all instances of Rosh after 5 minutes, I would make a JAModKillRosh.dll, and then add this to JAMod.ini: [KillRosh] ActiveKillRosh=true; My code would automatically be executed on startup, along with JAMod's other plugins. Note, some plugins can conflict. Also, there will be a slight hooking API done for you that calls some functions either before or after vmMain functions (such as DrawActiveFrame...note this does NOT hook the serverside stuff! SP is really weirdly handled like you would not believe)
  17. To be done tomorrow..Plugin discovery for JAMod.

    1. therfiles

      therfiles

      nomnomnom milestones everywhere

  18. No. I prefer the term "plugins". I think only stuff involving clickable elements wouldn't work. Extends virtually everything about weapons (including damage), but does not raise the cap.
  19. What is it? The JAMod system is a series of DLL files and such that allow for simple, yet oft-requested fixes. This just keeps all the reverse engineering in one place where it isn't going to be a pain in the ass to make DLLs for every single mod out there. When will it be finished? No clue. The base system should be done relatively quick. Plug-ins may take longer. What plug-ins will be available? The community can make plugins via the SDK. It's nothing like the MP sdk though. More reverse engineering is required. As far as plugins I'm planning on making: - JK2->JKA fixes (may require additional softcoded fixes such as map recompiles!) - HDR via JAVisPlus - Ghoul2 Transform Fix (they doubled a certain model limit between SP and MP. as a result, some models don't work in SP, while they work in MP). @@Inyri's gun should work with this plugin Other things that are possibilities: - Weapon extender (at some point) - HUD jailbreak (treats the hud.menu as an actual .menu, loading extra crap) - Support for other video/audio formats Installation into your mod The idea is that this is purely modular code, released with an SDK. You will need some extensive modifications to make it work on your mod system: Copied jagamex86.dll to base, renamed existing one to ProxyDLL.dll Added JAMod.dll to your mod folder of choice (does NOT go in a PK3!) New jagamex86.dll in Gamedata to replace the (now renamed old one) Uninstallation is pretty simple: Remove the mod folder, .bat, and whatever else comes with the mod Or if you want to just remove JAMod: Remove JAMod.dll, JAMod.ini, and all associated plugins that you have downloaded. Of if you want to revert to a pure version of SP (no difference as far as I know. feel free to correct me! some hooks may be left over from JK2: Unlimited days): Remove the jagamex86.dll from Gamedata Rename ProxyDLL.dll in your Gamedata to jagamex86.dll Remove the jagamex86.dll from base folder Remove mod folder and other mod files
  20. I suppose this calls for a new master server then. No matter.
  21. I'm sending heartbeats to the various master servers, but my server is still not showing up? plz2fix.
  22. Unfortunately the other hosts were like absurd amounts of cash. But this one seems to be pretty fine. We have a serverside available now too for people that are interested, which is good.
  23. We have a server set up (and more to come!): http://terrangaming.com/forums/project-discussion/server-directory-get-your-server-shown-here/1640
  24. All used with permission, and only a select few have access to the credits page on the site. As for the readmes, mistakes do happen and we'll try to get those included in the next release. We just forget these kind of things in the heat of things. We'll try and fix that in the future with a .zip. Here's the problem I have with that logic. You cannot possibly assume that we spent an entire solid 4 years developing this mod. There were a lot of internal issues in the mod team itself, and at least 3 major internal team reconstructions since I joined the team. I think it's pretty ignorant to assume that we've been on the same track this entire time. It's like saying "WTF DUEK NUKEM FOERVEVER HAS BEEN IN WOERKS FOR 12 YEARS BUT STILL SHIT". Or, "WTF PREY WAS IN WORKS FOR 6 YEARS BUT STILL SHIT" (well Prey was a good game, but that's aside the point) Those PK3s were automatically protected and were made before the protection even existed, and the person who made some of these PK3s is no longer in the team or even JA modding at this point. We probably should have looked, I agree. But no reason to throw a fit about something. Correction: the modding community has been very intertwined, interconnected and generally speaking very close to each other. That does -not- mean the modding community is always open or should be open. How would you feel if your stuff was taken and used by KotF? (You should probably blame them or UAG for this decision) We're not the first ones though: Median XL and Moviebattles have both put in measures (or are going to put in measures) to prevent files being tampered with or contents stolen. I wasn't aware of such an issue before you pointed this out. We'll be sure to include all the readmes next time. Hapslash didn't leave because of that. It had everything to do with people throwing unnecessary heat and insults his way (how ironic). Yeah you're right. JKFiles just takes 4 years for files to get published. How long did it take for Nozyspy to even get to Gunslinger's Academy? Like 5+ months? And that's pretty ridiculous to assume that JKFiles is always so perfect. They had KotF and other files that were ported or stolen on the site before. But when they found out to be wrong, they were taken off the site and corrected. I don't even know what map you're referring to actually. I like how you bring JKHub into this randomly. Never mind the fact that JKHub is the best JKA file and community site out there right now. As Erstrok mentioned, it's entirely likely that some of those were forgotten. Indeed.
  25. Wanted to make an animated GIF of this new version of my avatar. Too much effort for too little gain.

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