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eezstreet

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Everything posted by eezstreet

  1. Change the class to CLASS_JAWA and it should work. For fun, you could replace the jawa sound with jarjar saying "Mesa Jar Jar Binks"
  2. What's the NPC's name? You might have to set them to CLASS_UGNAUGHT or CLASS_JAWA in order for it to work properly, not CLASS_PRISONER. Also if you're replacing an NPC, keep in mind that ICARUS can assign NPCs weapons (examples: NPCs in the bar on ns_streets, prisoners on artus_detention, et al)
  3. Depends on how the droideka is used. If it's an NPC, you can get away with weapon_bot. The droideka could be reusing the cultist_commando stuff, since it's hardcoded to have two weapons.
  4. It is. As it turns out, you can just avoid the countdown, that's what I'm getting at here. It says "If it does not, click here". The "here" in the link can be extracted with no real issue.
  5. I figured that would be the tricky part. You could bypass that and go for the direct download link on the page though by waiting for the correct amount of ms.
  6. Make WebAdmin a real thing. Bazinga.
  7. Hmmk. In a nutshell, it would just download everything off the site via some HTTP transfers. Preferably done on a loop, each iteration being a file. Brownie points for making it multithreaded. The best way I can think of doing it multithreaded involves chucking all the downloads into a queue, and then assigning each thread an index in the queue. You'd need to parse the JKFiles page for the div tag (or...shudder...table tag) that contains the download. It follows a fairly generic setup, and what you're looking for is the page link to Filefront. From there, it sends...something to the client to invoke a download prompt on the browser. You'd want to intercept this and make it chuck all the .zips into the queue. The main thing we need to do before the big pull takes place is put in some kind of blacklist of files, to prevent files we don't want from being downloaded. But before the big download takes place, you'll want to try it out on one or two files first anyway. That's the basic gist of it anyway.
  8. Should make @@spior's bot (if he's making one, I dunno if he took my suggestion seriously) run a lot more efficiently.
  9. Ghoul 2 is a proprietary format. I can't think of a single company besides id Tech that's given out any sort of proprietary format. Back when I used to be a Diablo II modder, every single tool was made by the community. Course, it's more populous in general, and the audience of the original game was for more mature people, but my point here is that if they could do it, so can we.
  10. IMO, just grab the good/remotely interesting ones. No need wasting time over someone's very poor quality Reborn reskin.
  11. That's an option I suppose, but they haven't been real responsive about that one. Talk to LA though, really.
  12. That's a pity. I was beginning to like (Sh)Git. assuming he was going to go from Git -> SVN/Hg, of course
  13. Isn't it a bit biased for a clan to critique itself?
  14. You'd want to write a bot that: 1. Detects if you're on the JK2Files main server (the one that lists Luke - Splinter of the Mind's Eye as one of the newer files) 2. Scours each category and downloads each file.
  15. Ask @@spior to code a bot that scours the site for downloads. In theory, a bot for this wouldn't be complex, it would just be tedious and hard to stress test, especially with all that's going on. My advice for now would be to DL all files that are after the site breakiness.
  16. This isn't going to back up the files using that backup, its just going to back up the pages linking to them. also, you should ignore all files by Ful'CruM.
  17. As an aside, if we got the single player SDK, that would help immensely since it has the structure of the void pointers that were used in multiplayer to type the ghoul 2 instances properly. This would give us a lot of leverage. So please, someone, talk to LucasArts about releasing the SDK for SP, Raven has it packed up for both JK2 and JKA!!
  18. Do it, and I'll give you a waffle. No, make that two of them. the only thing is that Ghoul 2 has dismemberment and skins and stuff. You'd need to readily support that. Not to mention you'd lose mod support pretty easily. But if you converted GLM models to another format on the fly... tl;dr, there's no point at all really in using a different format without losing a ton of feature support.
  19. Thanks for the tips. Yes, this was created from scratch more or less using two different cloud textures, some radial blur, the JK shape, and a lot of glow. I think the JK logo itself needs redone, since it doesn't quite match what the logo should look like. I should probably play around a bit with the color/glow of that layer, and reduce the masking of the glow (so it stretches out a bit farther)
  20. Releasing this wallpaper before I feel bad for myself at trying my hand at Photoshop. Yes, I'm really quite terrible at it.
  21. Hard. The controls are already terrible on FPSes, adding lightsaber combat would be too much. Plus I hate Objective C. Also we don't have the engine source, which is required. Would need the Mac computer required, + the SDK which runs for several thousand dollars total I believe. Nothx.
  22. Wine isn't a porting program, its a Windows emulator. As such, it doesn't work properly for all apps. Sorta like how the Xbox 360 can't run all Xbox games (it uses an emulator). At any rate, @@Xycaleth did write a nice GLM viewer for windows that could be ported. Mac ports of JAMod/ProxyDLL/whatever is something I've been wanting to do. IDA can load Mac modules and bins, so the reverse engineering aspect should just involve porting some crap.
  23. First unofficial beta sent to select people, with goodies/incentives for downloading.
  24. Bumpmapping would only be relevant if JK2 actually had dynamic lights outside of sabers/entities. Otherwise, it's irrelevant and Mace's tut does exactly the same thing as what bumpmapping can help you achieve.
  25. Not even. Emboss is just the equivalent of doing an Emboss filter in Photoshop. I hear the lead coder over at JKG has some sort of Parallax Mapping one though, which is sorta similar I guess.
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