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Circa

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  1. Smoo liked a post in a topic by Circa in The story of the cavern and SCP Chaos Ops WIP Advances   
    Wow, I know you've been working on this mod for years and it definitely shows! Incredible work. These images look like a completely different game made by a AAA studio.
  2. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    The app got released on Apple App Store so it will never expire in 3 month like it does on TestFlight:
    https://apps.apple.com/app/jkchat/id1545850673
  3. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    Updated the app.
    For iOS users:
    Install TestFlight: https://apps.apple.com/app/testflight/id899247664
    Then open that link on your iOS device: https://testflight.apple.com/join/5HSqhVHw
    For Android users:
    Install directly from APK: https://www.dropbox.com/s/ptx301a1pas39n9/com.vlbor.jkchat.apk?dl=1
    Install from Google Play: https://play.google.com/store/apps/details?id=com.vlbor.jkchat
    Changed:
    - added a possibility to add a server manually by IP or URL ("+" button on the screenshots)
    - fixed crashes or undefined behaviour when restoring the app from suspension on Android
    - fixed appearance on iOS 16
    - fixed freezes on launch with bad internet connection
    After trying the application, please, leave a feedback of what you'd like see in the future. Yes, you can request any feature you want.
    It's not necessarily to be only limited to chat, I could implement other game features. Probably everything is possible that doesn't require game assets.
    Also if you encounter any error, then please report me either in the feedback form in TestFlight or in this JKHub post or in JKHub PM or on discord PM: ent#9404.
    Report the error either by copying it or taking a screenshot and showing me or just telling the steps to reproduce.
  4. Circa liked a post in a topic by Asgarath83 in OpenJK licencing question   
    June 2020??? 😧 i did necroposting. d'oh.
     
  5. Circa liked a post in a topic by Linken in Progress Report: January 2023   
    Hope the first month of 2023 has been good to you all! Let's get started!
    OPERATION: KNIGHTFALL REMAKE
    Much of the month of January has been focused on ironing out bugs from the initial build of the remade Operation: Knightfall mission. As the original author has been unable to complete this work, I volunteered to finish what he started. As of typing this report, the first of the gameplay levels has been completely ironed out and is at a quality we can deem to be finished.



    Production on fixing up the next level has begun, with this level appearing to be the most complex to fix. Primarily we are introducing a small puzzle to the level and one boss fight has to be completely reworked.
    SPOILERS FOR TALES OF THE JEDI BELOW
    With the recent release of the Tales of the Jedi mini-series, we all learned the ultimate canonical fate for Jedi Master Yaddle (the female of Yoda's species). While Knightfall was in development, Yaddle's fate had not been confirmed, and though she was confirmed to have died between Phantom Menace and Attack of the Clones in Legends, we felt that since Yaddle had no canonical fate that we would use her as a boss fight in Operation: Knightfall's remake. With the release of Tales of the Jedi, we are now having to completely remake the boss battle and use an entirely different character. We mentally prepared ourselves for this, so we will make our adjustments.
    After all we don't want people going

    END SPOILERS
    We suspect that the remaining gameplay levels should be relatively easy to clean up and we're looking forward to bringing this mission to you all after years of promise.
    ESCAPE FROM THEED
    We've also teased over the past few years another mission which unfortunately has taken us a long time to deliver. Escape from Theed. Inspired by the Episode I video game, players will experience a re-imagining of Qui-Gon Jinn, Obi-Wan Kenobi, and Jar Jar Binks's infiltration in the now-occupied city of Theed. The author, Lwkill, reports that development on this mission is nearing completion. Similar to Operation: Knightfall, Escape From Theed will feature multiple gameplay levels.


    NEW CHARACTERS
    We have lined up a massive amount of new and updated characters to bring to the mod in the next update.
    Below is the current list, please keep in mind that this list is subject to change at any time.
    The new characters being added will also bring in two brand new factions to Galactic Legacy; Unaligned Force Users and Zann Consortium. As always, we welcome any additional suggestions for characters.
    OLD REPUBLIC
    - Havoc Squad Trooper (Updated Model)
    - Juhani (Updated Model)
    - Kira Carsen (Updated Model)
    - Nadia Grell
    - Old Republic Pilot
    - T7-series Astromech
    - Terena Adare
    - Vandar Tokare (Updated Model)
    - Zez Kai Ell
    RECONSTITUTED SITH EMPIRE
    - Darth Chratis
    - Dread Master Brontes
    - Dread Master Calphayus
    - Dread Master Raptus
    - Dread Master Styrak
    - Dread Master Tyrans
    - Khem Val
    ANCIENT SITH EMPIRE
    - Tenebrae
    GALACTIC REPUBLIC
    - 187th Clone Trooper
    - 212th Clone Sniper
    - 327th Clone Trooper (Phase I)
    - Ahsoka Tano (Young) (Updated Model)
    - Anakin Skywalker (General) (Updated Model)
    - ARC Trooper (Red)
    - Blaze Trooper
    - Clone Gunner
    - Commander Bly (Phase I)
    - Glynn-Beti
    - Lilit Twoseas
    - Naboo Guard (New Model)
    - Padme Amidala (Clone Wars) (New Variant)
    - Padme Amidala (Pilot) (New Variant)
    - Padme Amidala (Snow Gear) (New Variant)
    - Siri Tachi (Jedi Tunic) (New Variant)
    - Voolvif Monn
    - Yoda (Hooded) (New Variant)
    SEPARATIST ALLIANCE
    - Cortosis Assassin Droid
    - Count Dooku (Jedi Master) (New Variant)
    - Cydon Prax
    - E4 Baron Droid
    - Geonosian Elite
    - Gossam Commando
    - Lushros Dofine
    - N-K Necrosis (New Variant to General Grievous)
    - Nimbus Commando
    - Separatist Mercenary
    - Umbaran Soldier
    REBELLION
    - Bespin Officer (Jump Trooper)
    - Caleb Dume (New variant to Kanan Jarrus)
    - Dash Rendar
    - Evaan Verlane
    - Ithorian Rebel
    - Kota's Militia
    - Leebo
    - Leia Organa (Dark Empire)
    - Leia Organa (Jedi Training)
    - Leia Organa (Mimban)
    - Leia Organa (Ord Mantell)
    - Leia Organa (Shadows of the Empire)
    - Luke Skywalker (Dagobah Training) (Updated Model)
    - Luke Skywalker (Dark Empire) (New Variant)
    - Luke Skywalker (Grand Master) (New Variant)
    - Luke Skywalker (Heir to the Empire) (New Variant)
    - Luke Skywalker (Mimban) (New Variant)
    - Luke Skywalker (The Last Command) (New Variant)
    - R2-D2 (Jabba's Palace)
    - Rebel Marksman
    - Shriv Suurgav
    - Ten Numb
    NEW REPUBLIC
    - Alema Rar
    - Allana Djo Solo
    - Anakin Solo (Updated Model)
    - Hohass Ekwesh
    - Jacen Solo
    - Jacen Solo (Yuuzhan Vong Armor) (New Variant)
    - Jan Ors (New Variant)
    - Kirana Ti
    - Lant Davan
    - Mara Jade (Emperor's Hand) (Updated Model)
    - Mara Jade (Poncho) (New Variant)
    - Mara Jade (Yuuzhan Vong Armor) (New Variant)
    - New Republic Officer
    - Security Droid
    - Streen
    - Tahiri Veila
    - Wee Gee
    GALACTIC ALLIANCE
    - Ben Skywalker (Updated Model)
    - Galactic Alliance Guardsman
    - Kam Solusar
    - Lensi
    GALACTIC EMPIRE
    - AT-AT Pilot (Updated Model)
    - Ellian Zahra
    - Emperor Palpatine (Clone) (Updated Model)
    - Gar Saxon
    - Imperial Engineer
    - Imperial Shuttle Pilot
    - Imperial Stormtrooper (Multiple new variants)
    - Imperial Supercommando
    - Imperial Technician (Scarif)
    - Mud Trooper
    - Moff Rebus
    - Nanda
    - Ninth Sister
    - Purge Trooper (Uprising)
    - Raptor Trooper
    - Sergeant Kreel
    - Sim Aloo
    - Triton Squad
    - Warlord Zsinj
    IMPERIAL REMNANT
    - Niles Ferrier
    FEL EMPIRE
    - Sigel Dare
    RESISTANCE
    - Chewbacca (Veteran)
    - Han Solo (Updated Model)
    - Lando Calrissian
    - Luke Skywalker (Updated Model)
    - Resistance Trooper
    - Rose Tico
    FIRST ORDER
    - Agent Terex
    - First Order Raider
    - First Order Riot Trooper
    - First Order Technician
    - First Order TIE Pilot
    - Kylo Ren (Shirtless)
    - Vicrul
    BOUNTY HUNTERS
    - 4-LOM (Updated model)
    - Aurra Sing (Updated model)
    - Boba Fett (Daimyo) (New Variant)
    - Boba Fett (Holiday Special) (New Variant)
    - Boba Fett (TFU) (New Variant)
    - Cad Bane (Updated model)
    - Cato Parasitti
    - Cradossk
    - Greef Karga
    - Kleef
    - Skahtul
    - Skorr
    CRIMINALS
    - Drexl Roosh
    - Enfys Nest
    - Gadon Thek
    - Hondo Ohnaka (Updated Model)
    - Hondo Ohnaka (Black Spire Outpost)
    - Jariah Syn
    - King Terak
    - Krix
    - Nabrun Leids
    - Rebolt
    - Syke
    - Tonnika Sisters
    - Wookiee Smuggler
    CRIMSON DAWN
    - Dryden Vos
    - Hylobon Enforcer
    BLACK SUN
    - Guri (Dress) (New Variant)
    HUTT CARTEL
    - Geezum
    - Malakili
    - Saelt-Marae
    - Skiff Guard
    ZANN CONSORTIUM
    - Defiler
    - Droideka Mark II
    - Silri
    - Tyber Zann
    - Urai Fenn
    CIVILIANS
    - Aldar Beedo
    - Alderaanian Scientist
    - Camie Marstrap
    - Chiss Aristocrat
    - Devaronian (New Variant)
    - Devaronian Pilot (New Variant)
    - Gand
    - Iridonian
    - Ishi Tib
    - Kage Warrior
    - Kaleesh
    - Kaminoan
    - Logray
    - Muun
    - Nikto
    - Old Republic Astromech Droid
    - Old Republic Protocol Droid
    - Paploo
    - Polis Massan
    - Quarren
    CREATURES
    - Jungle Wampa
    MANDALORIANS
    - Bo-Katan Kryze (New Variant)
    - Clan Chorn Mandalorian
    - Juggernaut Mandalorian
    - Khomo Fett
    - Rohlan Dyre
    - The Armorer
    DEATH WATCH
    - Death Watch Mandalorian
    ETERNAL ALLIANCE
    - C2-N2
    - Jakarro
    - Kaliyo Djannis
    - Lana Beniko (Moved + New Variant)
    - Vette
    DARTH KRAYT'S GALACTIC EMPIRE
    - Morrigan Corde
    - Rav
    - Sith Officer
    JEDI ORDER
    - Cal Kestis (Survivor) )(New Variant)
    - Cal Kestis (Inquisitor) (New Variant)
    - Kazdan Paratus
    - Kento Marek
    SITH ORDER
    - Darth Caedus (Updated Model)
    - Githany
    NIGHTSISTERS
    - Charal
    - Gethzerion
    - Nightsister Master
    - Nightsister Zombie
    UNALIGNED FORCE USERS
    - Abeloth
    - Felucian Shaman
    - Kueller
    YUUZHAN VONG
    - Vong Priestess
    INFINITIES
    - Darth Vader (Redeemed)
    - Inquisitor Starkiller (New variant to Infinities Starkiller)
    - Leia Organa (Sith Apprentice)
    - Rebel Friend
    POSSIBLE QUESTIONS AND ANSWERS

    Q: What are Unaligned Force Users?
    A: Unaligned Force Users are a faction consisting of beings who use the Force, but primarily only serve themselves or are part of a faction that isn't currently expanded on.
    Q: Why is Tenebrae listed under Ancient Sith Empire? Tenebrae, Vitiate, and Valkorion are the same person, so why aren't they variants?
    A: I am currently debating on this, but Valkorion will likely remain. Please let me know your thoughts, I'd love to hear them.
    Q: The Dread Masters left the Empire, why are they listed under them instead of their own?
    A: The Dread Master's Empire, the Dread Host, primarily consisted of brainwashed Imperials and Sith of the Reconstituted Sith Empire. It didn't make too much sense to make a separate faction for them.
    Q: Why is N-K Necrosis a variant of General Grievous rather than his own character?
    A: He was made from Grievous's body and had no other affiliations. Wookieepedia claims that N-K Necrosis was affiliated with the Empire because of the scientist that created him, but N-K's existence canonically was too short-lived for him to have any meaningful affiliation.
    Q: Why is Zsinj listed under Galactic Empire?
    A: Because he was loyal to the Empire prior to making his own. Zsinj's empire would only consist of the Raptor Troopers and himself.
    Q: Will Ninth Sister behave like the other Inquisitors?
    A: Yes
    Q: Why is Niles Ferrier listed under Imperial Remnant?
    A: He worked with Thrawn in 9 ABY in the Legends continuity and is not listed on Wookieepedia as having any other affiliations (that he was loyal to).
    Q: WHY TF ARE YOU ADDING ROSE TICO?!!!!! SHE'S THE WORST CHARACTER EVER!
    A: Because we can
    Q: Why are some SWTOR companions assigned to the Eternal Alliance but others aren't?
    A: Some companions in SWTOR only join the Eternal Alliance depending on the character you're playing as. Only companion characters that are guaranteed to join would be assigned if we have their correct appearance. If we got Kira Carsen and Lord Scourge's appearances from the Onslaught expansion in SWTOR, they would be moved to Eternal Alliance. Lana Beniko is being moved from Reconstituted Sith Empire to Eternal Alliance for this reason.
    Q: Why is Silri listed under Zann Consortium instead of Nightsisters?
    A: Because she is a hero unit for the Zann Consortium and her only depiction is in Empire at War fighting for them.
    Q: Rebel Friend is coming? Are we adding LEGO Characters now?
    A: The Rebel Friend will not be LEGO. The author designed him to appear true to life.
  6. Circa liked a post in a topic by Hirmanator in Jedi Outcast Enhanced Texture Pack   
    Post is up 
     
  7. Circa liked a post in a topic by Onysfx in Top Jedi Academy Authors of All Time!   
    Resurrecting again, this was over 10 years ago, I can't remember if I even read this thread or not.
     
    I have to say this for JKA's mappers, I have astounding respect for you. The amount of time, blood, sweat and tears you put into your work has improved JKA to more than a game. The community content is a work of art, to a game's multiplayer that otherwise would have died out. Your work is worth preserving, and it should be preserved.
  8. PreFXDesigns liked a post in a topic by Circa in The story of the cavern and SCP Chaos Ops WIP Advances   
    Wow, I know you've been working on this mod for years and it definitely shows! Incredible work. These images look like a completely different game made by a AAA studio.
  9. Circa liked a post in a topic by DarthDementous in I'm Back And A Lot Has Changed (How Long Has It Been Again?!)   
    Hello everyone

    Not sure if there's many left who remember me but I was reminded this forum existed from someone reaching out to me about the unfortunately long defunct Hrakert Station map I was working on once upon a blue moon. It made me want to re-engage with the community and see where the state of JK modding is in 2023 because my god it has been a long time. I think the last time I posted here was 2017 according to my activity log

    A crazy amount of stuff has happened since then, with the world, with me. In some ways it's oddly poetic to return here because this was where my first foray into game development really started, and never in a million years did I think I'd return here all these years later having made it in the games industry

    I'm now a gameplay programmer for Sledgehammer Games which has been amazing and surreal, particularly the times I've worked with some of the folks from current Raven Software. I never expected knowledge of JK's Quake 3 engine to become so useful and I can't say too much except that I'm glad I picked up GTK Radiant all those years back

    Maybe I'll just comment on things, maybe I'll get the spark to give modding a go again with my newly developed skills - we'll see what happens. It's good to be back though, love what you've done with the place, that UI is very slick
  10. Circa liked a post in a topic by Hirmanator in Jedi Outcast Enhanced Texture Pack   
    So, Its been almost 2 years and to skip the backstory I left off with Yavin. I am staring down the last 30 or so textures of the temple to do something with. I was going to change up the look, but might just keep the style as it is. then I got sucked into irl stuff, then played other games for awhile. Then realizing how close I was to the end of it.  I will send a few updates on when its all ready. Should I just release it in parts or whole file it? It will be a big file but never really know whats worse. Multple files with less chance of corruption or 1  big file with greater chance of corruption. 
  11. scp_chaos1 liked a post in a topic by Circa in The story of the cavern and SCP Chaos Ops WIP Advances   
    Wow, I know you've been working on this mod for years and it definitely shows! Incredible work. These images look like a completely different game made by a AAA studio.
  12. Circa liked a post in a topic by Mandalorian in STAR WARS: Movie Duels (Remaster of Movie Duels II)   
    Very Nice, Look forward to trying out, One thing however, there is no one named Mat Grunt. There is however, a Mat Gaunt.  (referring to the changelog)
  13. Darkish liked a post in a topic by Circa in Jedi Academy: Enhanced v1.1 released   
    Well it's been forever, but we finally have an update for y'all. Work on 1.1 started over a year ago. The focus was bug fixes and a handful of new features on the code side by @redsaurus and adding some bundled mods on my end, as well as testing. Life gets busy, but we finally made it to v1.1.
    You can look at the changelog below, but essentially I think this mod is finally in a place where I can recommend it to new players wanting the best experience or old players and modders to take advantage of some of the new feature set.
    Do keep in mind this is still a huge work in progress, and there are bugs, glitches, and unfinished features. Remember to give feedback knowing that fact and knowing that your bug or request may not get fixed or implemented any time soon.
    Non-exhaustive changelog for v1.1 (many may have slipped our minds or bug fixes fixed much earlier that weren't mentioned)
    Changes in v1.1 (old saves not compatible with this version!) - Added eezstreet's AI workshop - Added g_UseIdleAnims to disable/enable idle animations - Removed black bars from cutscenes so scenes aren't half obstructed on widescreen resolutions - Added g_noIgniteTwirl to disable the twirl animation on ignition (like MP) - Added cg_ignitionspeed ton control how fast or slow the saber blade ignites - added a COMPLETE button to the saber builder UI to close it - r_mode -2 is now default at launch to be fullscreen at native resolution (set to -1 to go back to windowed mode) - Added cheat menu in the in-game pause menu - Added in-game character and saber edit menu in the in-game pause menu - Added in-game photo mode menu. The binding currently doesn't work from the CONTROLS menu, it needs to be added manually in the console: bind [key] uimenu camsp - Toggle between pistols when you have the Bryar and DL-44 with the weapon2 button - Replaced the old E-5 blaster with KhorneSyrup's new version - Removed Force Blinding bind in the menu since it is not ready for use - replaced DL-44 with AshuraDX's HD DL-44 - Added Kahn's UltimateWeapons mod as an optional PK3 with some revisions (removed saber effects, replaced some explosions with the smaller efx) - Added Plasma's saber pack as an optional PK3 with removal of a lot of duplicates to make the list easier to navigate - Added *holsterorigin tags to vanilla sabers and many of Plasma's sabers to work better with holstering - Added HapSlash's stormtrooper model to replace the vanilla model - Added Toshi's Luke to replace the vanilla model - Added r_ratioFix for full native widescreen support for the HUD and menus - Added new splash screen and menu logo I also spent some time getting a nice trailer video made so people are more drawn to the mod and are aware all it has to offer.
    The grand vision of this mod was supposed to be a "remaster & expansion" of sorts, which included modern textures, models, sounds, effects, and new missions and characters. That vision is on hold for now until more people can help out with implementing it. We want it to be more than just including a PK3 of an existing mod, we want to make sure the experience is as streamlined as possible.
    For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
     
    It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JKEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
    MAC VERSION COMING SOON
    Main coding done by @redsaurus
    Features and Commands
    All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Ingame character and saber menu  • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu  • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode  • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
    Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Unfinished features, only use if testing:
    Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
    If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
    If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
    If you're on Windows, install the Visual C++ 2015 redistributable, then put all files in your GameData folder. For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy. For GOG.com this is in C:/GOG Games/Jedi Academy. For Amazon this is in C:/Amazon Games/Library/Jedi Academy.
    If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
    You can launch the mod with or ja_enhanced.x86.exe on Windows, JAEnhanced.app on Mac, and ja_enhanced.i386 or ja_enhanced.x86_64 on Linux.
    User files will be saved to /Users/user/Library/Application Support/JAEnhanced on macOS or to /Users/user/Documents/My Games/JAEnhanced on Windows.
    Known bugs:
    holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
    More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
    The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
    Credits
    redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode macsourceports.com team for the macOS Universal 2 build Daggo for general helpfulness Support
    Support for this mod will be limited. Please post questions in the subforum on JKHub.
  14. Circa liked a post in a topic by Lazarus in [W.I.P.] (SP) Star Wars - Republic Intelligence   
    a quick radiant shot, i am redoing the back part. I wasnt happy with the static outlay i had there, so I decided to switch it up. I am now building a terraced / layered setup there. The idea is that some are connected with tiny waterfalls to make the terrain more appealing and more challenging for fights, working from bottom to top, or something. I already like it more and it gives me more area to work with for the mission. 🙂
  15. Smoo liked a post in a topic by Circa in Holiday Contest '22 Poll   
    It was a very close call between me and @MagSul despite so few votes overall, but Mag pulled ahead and is declared the WINNER OF THE HOLIDAY MOD CONTEST 2022!
    His mod Kyle's Holiday Afternoon is a charming little mod that I personally voted for, so I'm glad to see it win! Seeing Kyle in a Christmas Sweater getting pummeled by snowballs is something everyone needed, for sure.
    Congrats and well done to the other contestants! Hope everyone had a safe and happy holiday season, and welcome to 2023! Jedi Academy turns 20 this year, so we have some exciting things planned!

  16. Lazarus liked a post in a topic by Circa in Holiday Contest '22 Poll   
    It was a very close call between me and @MagSul despite so few votes overall, but Mag pulled ahead and is declared the WINNER OF THE HOLIDAY MOD CONTEST 2022!
    His mod Kyle's Holiday Afternoon is a charming little mod that I personally voted for, so I'm glad to see it win! Seeing Kyle in a Christmas Sweater getting pummeled by snowballs is something everyone needed, for sure.
    Congrats and well done to the other contestants! Hope everyone had a safe and happy holiday season, and welcome to 2023! Jedi Academy turns 20 this year, so we have some exciting things planned!

  17. Circa liked a post in a topic by MagSul in Holiday Contest '22 Poll   
    Thank you, participants and voters! 😊 Thank you for putting together the contest, @Circa. 😃
  18. SomaZ liked a post in a topic by Circa in Holiday Contest '22 Poll   
    It was a very close call between me and @MagSul despite so few votes overall, but Mag pulled ahead and is declared the WINNER OF THE HOLIDAY MOD CONTEST 2022!
    His mod Kyle's Holiday Afternoon is a charming little mod that I personally voted for, so I'm glad to see it win! Seeing Kyle in a Christmas Sweater getting pummeled by snowballs is something everyone needed, for sure.
    Congrats and well done to the other contestants! Hope everyone had a safe and happy holiday season, and welcome to 2023! Jedi Academy turns 20 this year, so we have some exciting things planned!

  19. GamerRedNeck liked a post in a topic by Circa in Holiday Contest '22 Poll   
    We get 4 entries this year for the Holiday Mod Contest, which is a solid number! I personally have entered a mod this year, so of course we are leaving the voting to you people! Which one do you think is best?
    https://jkhub.org/tags/holiday contest 2022/

    CHRISTMAS PLAZA by Circa

     
     
    KYLE'S HOLIDAY AFTERNOON by MagSul

     
     
    IMPERIAL CHRISTMAS BASTION by Kessno

     
     
    FIREWORKS & SNOWBALLS by Ramikad

  20. Circa liked a post in a topic by MagSul in [Update] SW: New Beginning SP Mod   
    I started putting together a third bonus level this morning! 😀
     
     
  21. Circa liked a post in a topic by Linken in Progress Report: December 2022   
    Happy new year! I hope you've all had a great holiday season. There's a few things to go over so let's get started!
    OUR LATEST UPDATE
    On December 28th, we released an update seeing to an overall improvement to several menus in the mod. To be perfectly honest, this was not an update that should've taken so long, but this was a very painful update that nobody enjoyed working on. However, it was a necessary step to be taken.
    We understand that this update has no new content, and I do sincerely apologize for that, and I want our next one to be overflowing with content!
    Currently, we do not have a Mac or Linux build available, due to unforeseen compilation errors. We're currently looking into the cause and hope to have builds available as soon as possible.
    UPCOMING MAPS
    Our mapper Lwkill has been hard at work these past few months on some passion projects of his own. We're really looking forward to bringing these to you.
    The Executor

    Venator Bridge

    Deathstar II Hangar Bay

    THE ROAD AHEAD
    Since our last few updates have been rather lackbuster in terms of new content, and we've also gone silent on a few previous announcements. So I'm just going to give you a roadmap for our next update.
    - Operation: Knightfall remake (for real this time!)
    - Father vs. Son remake
    - All-new characters!
    - More?????
    WHAT IS GOING ON WITH OPERATION: KNIGHTFALL???
    For a large portion of Galactic Legacy's time, we've constantly been teasing and showing off screenshots of the long-awaited Operation: Knightfall remake. But we have yet to deliver, we've said we're in "Final testing", we're "close to being done" but over a year later there has been no sign of this mission.
    What's been going on? The answer is complicated, and to answer it fully would require me to divulge personal information. What I will say however is that our development has been held up due to a number of minor (but important) bugs that we want to iron out. The author has been unable to complete this so I will be taking over for this update, and will not stop until the mission is completed.
    This update WILL. NOT. RELEASE. without Operation: Knightfall. You all have waited long enough.
    FATHER VS. SON ROADMAP
    On the other end of the spectrum, what about Father vs. Son? Progress is being made on the mission, only held up as I focused on fixing up the update we've just released. Now that we can continue work on the mission, everything should be moving forward at some point.
    Plans for this remake will be expanded beyond making a whole new mission. But the overall structure of the mission will be changed. We will also be introducing our first ever customizable mission, to allow you to experience the mission the way that you want to play it.
    The special editions of the original trilogy have been met with controversy over the years, and Return of the Jedi's finale has been met with a few changes that have sparked MAJOR controversy. The first change was replacing Sebastian Shaw's Force Ghost during the ending celebration with Hayden Christensen. Though this is a change I personally like, I understand that some prefer the original. The second change was making Darth Vader yell "NO!" right before he throws Emperor Palpatine to his (supposed) death. This was a change I personally do not like at all.
    So being introduced with this mission will be the opportunity for you all to choose these minor cosmetic things to let you enjoy the mission the way that you want to enjoy it. I'll also be introducing similar customization options in the future provided it's appropriate.
    I will provide more details on the mission itself as development continues.
    WHAT IS GOING ON WITH DEATHSTAR RESCUE???
    Another mission we've neglected to talk about recently is our Deathstar Rescue mission. We released the 1st cutscene a long time ago, then failed to talk about it.
    Unfortunately this was a case of me getting distracted by other projects I've promised before.
    No progress has been made on this since its last mention in a progress report. This project has been put on hold for the foreseeable future as we work to tackle these other projects. The immediate plan as of right now will be to resume work on this mission once this update is completed.
    CONCLUSION
    2022 has been a difficult year overall with the realization of many broken promises and lack of any real meaningful content. But we have a plan in store to make 2023 a great year. We hope to make this year the best year for Galactic Legacy, and we hope that you'll be with us every step of the way.
    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  22. Kessno liked a post in a topic by Circa in Holiday Contest '22 Poll   
    We get 4 entries this year for the Holiday Mod Contest, which is a solid number! I personally have entered a mod this year, so of course we are leaving the voting to you people! Which one do you think is best?
    https://jkhub.org/tags/holiday contest 2022/

    CHRISTMAS PLAZA by Circa

     
     
    KYLE'S HOLIDAY AFTERNOON by MagSul

     
     
    IMPERIAL CHRISTMAS BASTION by Kessno

     
     
    FIREWORKS & SNOWBALLS by Ramikad

  23. Smoo liked a post in a topic by Circa in Holiday Mod Contest 2022   
    The poll is open! Go vote here!
    The WINNER is MAGSUL! See edited post above or check out the poll here.
  24. M3m0 liked a post in a topic by Circa in Holiday Mod Contest 2022   
    Got mine (mostly) done in time for Christmas Eve!
     
  25. Lazarus liked a post in a topic by Circa in Remove Circle   
    https://en.wikipedia.org/wiki/Snow
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