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Fighter

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Everything posted by Fighter

  1. The clock is showing time since the original event date (since Monday, October 1, 2012 at 8:00:00 PM (UTC time)). Looks like it hasn't been updated for the new event time tomorrow.
  2. Info about how com_hunkmegs doesn't exist Info about the transform space error
  3. Expect a video today/tomorrow showing everything the mod currently has to offer at this point.
  4. Oh. Just noticed "won't require me to run a separate firewall". I just use the Windows Firewall and I'm fine. I don't have any suggestions in that case for an AV with a firewall, as I haven't really used of those types of AVs in a while.
  5. Microsoft Security Essentials - sits there, scans, updates, no pop ups, nothing, is effective. Avira if you disable the adverts.
  6. Fighter

    New Age RPG

    We run a VPS. So our JKA servers run on it, our TeamSpeak does, and sometimes we have Minecraft or other things running too. We don't pay by the slot for the servers.
  7. If you want a server soon for this event and the KAK server isn't working, @@MUG I have a VPS so I can host as many JKA servers as it can handle. (Probably around 3 empty at a time, when 1 server had around 8 people at a time everything was fine and it'll mostly likely be able to handle more. ) I could provide a server for the day of the event, and if it's at the same time, no one will probably be on the other servers. You can use the TeamSpeak too of course during the event.
  8. Ok. It's all set up and ready for the match. IP: 216.52.143.180 No port or password needed. There's channels for both red and blue teams.
  9. I setup a TS3 server for the RP community I'm in. I could made a hydroball channel until JKHub gets its own voice server or something. If this sounds good, let me know and I'll discuss and see if the other members would be ok with it.
  10. The new update was crashing. I don't want to record gameplay until that update is out.
  11. I got an interesting suggestion from my friend Kidd. The ability to take someone else's comm with their permission and place it somewhere else, and anyone around where the comm is placed will be able to hear the other end. I'll be working on this along with improving the distance based chat and such. Tonight if an RP happens, I'll try to record it a bit to demonstrate the features in the mod so far.
  12. Mosaic gets the job done for me!
  13. -If the player X is using a comm to contact player Y, other players around player X should be able to hear him talking, but not player Y. Nice suggestion. A few others on the mod team suggested this too. It should be added to the mod sometime this week. -Ability to adjust your saber strength and length. (with certain restrictions of course) Not sure about this one. I'll have to see what others say about this. -Make it so players have to *can* talk to an npc to buy weapons from them. (Then admins can decide where they want the npcs) Interesting concept. I'm currently working on a console based shop, but I may attempt to implement this if I can and if it's decided it would work well. -Make a cvar that allows admins to decide whether players are forced to login to play, or can just can spend there points on feats,gunnery,etc. (For those who want to play the mod, but not RP, for whatever reason) I could do this, but I'm not sure if I would want to, as I'm pretty sure those who don't have the client are susceptible to crashing because they're missing various thingsread Misread this. This won't be done as the mod is meant solely for RPing. Players need to login to an account and get skill points from admins to get stuff. -Make entities pushable, pullable, gripable, etc. There's something like this that was made (not sure by who) called throwable stuff. You spawn objects as NPCs and can push, pull, grip, etc them. -Have the ability to speak quietly in chat or loudly. (Not sure about this one, but you never know!) Already in the mod. The mod currently has yell, whisper, and normal speaking options. -When targeting a player, have to ability to use a command which tells you their player model, level, etc. (Modifiable by admin) I could see this coming in use. -I hope you can make the mod playable solo without running a server, because...well that's another story, but please make it playable solo game!!! This won't be done. The mod needs to connect to an SQLite database to save accounts, characters, etc. In my tests, I think I found I wasn't able to connect to the database using LAN. Making the mod playable solo would require most account based features to be redone. I'm thinking about eventually changing around the database stuff for other reasons, but the mod is meant for RPing on a server with others, so this won't happen. I certainly hope the mod will help new players integrate into the RPG and following the mod's rules rather more than strict server rules. (If you know what I mean) There probably will be certain things that you must do the mod intends you to do it, but I like to keep the mod so that it can be customized and used how ever someone wants it to be used. Preventing abuse of features is important, though. All these suggestions I just thought of today and figured I would post them here. If I come up with any other idea's, I'll post them here Thanks for the suggestions! We're always open to them. If you disagree with any of my disagreements, feel free to try and explain further/change my mind.
  14. A few updates: Giving skill points to others is complete. There's a few issues to work out, but it worked quite well in testing sessions. Thanks to @@eezstreet 's help, changing map music is now complete. You can also play sounds. If you have multiple servers, they can share a single database with account info, characters, skill points, levels, etc. (This feature probably won't work well with regular GSPs for various reasons, but I might be able to do some stuff about that).
  15. Just tested and it works exactly as I wanted it to. Thanks a lot eezstreet. This can be marked as solved.
  16. Thanks for the help. I'll try it out soon.
  17. Basically, what I'm trying to do is make a music command (serverside) that will stop the current map music, and play a song specified by an admin from the music folder for everyone on the server that will loop. I've managed to add the ability to play sound likes taunts, screams, etc from the sound folder: http://slexy.org/view/s20agBvF6H However, this won't let me stop the current map music and play a song from the music folder, as when I try to do that, I get an error that the file is stereo. Could someone point me in the right direction on how to stop the current map music and play a stereo sound file for everyone on the server? Thanks.
  18. That sounds like he's using Tiramisu to connect. I always get that specific error now when I try to use it. If you are trying to use Tiramisu, Kendavi, I suggest using something like Clicks and Whistles instead.
  19. http://www.youtube.com/watch?v=C_VheAwZBuQ Yes. IRC would be nice to have, and I'm sure there are some people willing to moderate it. With all of IRC's features and such it'd be easy to use and moderate.
  20. This ^ and because I want to give something back to the RP part of JKA for all the good times I've had over the years as an RPer, so that's one of the reasons I'm making OpenRP. JKA is also an interesting game not really like any other non-Jedi Knight series game as far as I know. One day I was in the music section of Wal Mart and I saw JKA. I decided to buy it and since then I've had amazing experiences and have gained a lot of knowledge about different things. I've met and continue to meet amazing people through JKA. I've sometimes thought how different things would be if I never bought JKA. I would have had different friends, experiences, etc.
  21. Cool. I think I'll try to attend if I have nothing planned already.
  22. I'll be sure to put this on the todo list, thanks for the suggestion . Also, after some feedback, I've decided to make the leveling system simpler. How it will ideally work is an admin will give skill points to a player and tell the player what to put them into. Once a player has a certain amount of skill points, they'll level up (still thinking what levels will do, probably provide benefits of some kind). I've been working on the skill point giving stuff the last couple of days. I've also been working on improving the account system. I'd like to make it so an admin can check what someone puts their points into.
  23. Once player 2 is far enough from player 1, player 2 doesn't see what player 1 is chatting. This only applies to regular chat and not OOC, comms, force talk, or PMs. The chat text currently does not get dimmer as distance within chatting range increases, but that's something I'd like to add once I make sure everything works as intended.
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