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CaptainCrazy

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Posts posted by CaptainCrazy

  1. Well I don't have to fight through anything because on UDK 4.3 all the coding is already there for me and I can just tear things apart to see how things work :D  But, as you said, I'm an artist so I do appreciate what you're saying.

     

    The sort of games that I'm interested in making are open world, rustic maybe even Steampunk games where everything is kinda grungy I guess.

  2. The other main reason that I see potential in this is because, as somebody said, it's not only used for designing games but other things too such as movies and architectural design, houses, airports, etc. so I can see how this is very beneficial for game developers, architects and movie makers.

     

    A lot of people say that FPS games aren't long for this world but I dunno what to think of that.. FPS games just seem to be running out of new ideas.

  3. Maybe you have a friend who you could borrow a power supply from for an hour or more just to try it out?  77-80 degrees is a lot of heat for these older games, my GPU only reaches them temperatures when I'm playing next gen games.

     

    Have you recently installed any new hardware like a new GPU or processor?  Maybe your power supply just can't handle it, what wattage is your PSU?  Maybe post the specs of your computer?

  4. Too bad those shots are static shots only, since it looks fantastic. This really shows how old the Source engine is and why Valve should've release the next HL instalment years ago and not focusing on L4D 1+2 and Portal 2 and whatever they were doing since late 2007. As it stands now, Source is outdated and not capable of catching up compared to recent 'engines' . . .

     

    I know right?  It's kinda sad that Source just doesn't seem to be progressing anywhere at all and it has been years since HL2 first got released.  I dunno maybe it's because they don't want to risk losing customers who don't have fast computers.

     

    In regards to L4D 1+2 I agree with that too because, let's face it, it would have only been a matter of time before some mod team made something extremely similar since zombie survival FPS games are so popular.  Even the combat in the Source engine is starting to show its age and they haven't even released HL3 yet.  Valve has already stated that they don't intend to make anymore episodic games so maybe once they've made HL3, everything after that will be a clean slate.

     

    I'm sure that they're more than capable of upgrading their engine because, let's face it, any game based off Quake is outdated because it uses BSP.  Maybe they just don't want to stray too far from what makes their games feel unique.

     

    I for one am planning on making a few levels from my favorite games, the older games from the 90's, just to see how good they can really look on this generation of games engine.  I'm going to try and replicate these levels as closely as possible and create textures that are a hi-definition/modern version of the ones used in them games.

     

    The only problem with engines such as Unreal, Unity and CryEngine is that it can be really hard to get a team together.  It's not as easy as with Source where people have a "Oh what the hell let's do it!" attitude towards making content.  With the new engines people are far more skilled and most wont even consider helping you unless you have a bloody good pitch.  Nobody on these engines seems to want to do things for fun and I think that's kinda sad really but I suppose that's what you get because these engines appeal to the more aspiring and professional games/movie designers.

     

    @@Raz0r not all of us are programmers, a lot of us are visual artists and we can't just sit down for a year or more learning to build an engine whilst the rest of the world speeds past lol.

  5. Any blue screens?

     

    You could download GPU-Z which will monitor your GPU temperature as your playing and you can see if it is actually a heat issue.

     

    Real Temp: http://www.techpowerup.com/realtemp/  (for CPU temps whilst playing games)

    GPU-Z: http://www.techpowerup.com/gpuz/               (for GPU temps whilst playing games)

     

    Run these for maybe 5 minutes whilst playing one of the mentioned games and see what temperatures you get.  I know you said it's not a heat issue but better safe than sorry.  You could also try to re-sit the RAM in the slots.

  6. @@Grab, obviously the textures would be made from scratch xD

     

    @@razorace, as an artist myself I'm not even going to explain why that's just a silly opinion.  People make games using this software, many games have been made using this software so I guess that them  "artists" need to go away too lol.

     

    I do kinda agree but it's not like said technology is cheap so it's either find a way to make games visually better whilst still being stable on most peoples computers or not bother making games at all and instead make some sort of revolutionary technology.

  7. To be honest it would be nice to be able to stretch my legs again so to say.  It seems like ages since I last modeled something for a engine other than this one.  I've got a friend who's a pretty good concept artist, met him on a game I was helping with a year ago.  He mainly does landscapes but he always pretty much says yes if I ask him to help and I'm sure that, once he's read the idea, he may be even more interested.

     

    Here is some of his work:

    10511133_490412244435889_204508183776903

     

    10410139_490412147769232_856680912978534

     

    10527783_490412311102549_473596392159384

     

    As for the other things it all depends because I can work on music and models and also don't mind rigging if needed.

     

    May I ask what engine this is on or is it one that you've created yourself?

  8. Not really a fan of UE in general, but that's just me.

     

    Well hey that's your opinion and you're entitled to it :)   To be honest I've tried other engines but the communities don't seem to be as vast and there are hardly any tutorials.  I guess we all just have different tastes and Cry Engine isn't exactly cheap.  Unity is okay but it's just not for me.

  9. Well since I'm building a better, much more powerful, computer I figured I'd start looking at games design more seriously.  So I just got UDK 4 which is Epic's latest engine and I was wondering if any of you guys have or have had it?

     

    It costs an initial 20 Euros a month but you can cancel whenever you wish but still keep the engine and everything you got from it.  The only thing you get deprived of are the updates but that's no big deal.

     

    Here's a video of what it offers:

     

     

    I've been thinking of making some JKA maps on it and what not because programming was always a thing that hindered me but with UDK 4 it literally has entire maps and games and all sorts made by Epic.  You can then tear them apart, modify them, see how each thing works and even copy things directly into your maps.

     

    And a final note, this is City 17 (Half Life 2) made on Unreal 4 :D

     

    https://www.youtube.com/watch?v=f2RJn2ctNyE

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