-
Posts
668 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by CaptainCrazy
-
-
That's a good map, I like playing it To be honest I'd personally never re-create Source maps for this engine as it would degrade it a lot and remove its beauty. When making maps I tend to stick to UDK and Source
-
Hmmmm would it be possible to merely replace them ones, or maybe all of them, with custom facial animations instead? I mean if you're making your own characters anyway then what harm could it do?
I just don't think that there's enough mesh there to work with.
-
Keep in mind that just because you can have 5 meshes each with 800 verts, doesn't mean you should! A hilt model is tiny and will hardly take up any space on the screen so you won't even see all the additional detail if you add it.
I understand that
-
It would certainly be heavy on the performance, but I wonder with today's graphics cards if something like this would be plausible and actually work well in JK.
Are we talking tweaking, or a complete rewrite?
I think that with the amount of alteration and changes it wouldn't really be the same engine anymore lol.
-
It can be changed it in the source code, just like pretty much everything you could possibly think of.
So after doing research and such and having a chat with @ he asked me why nobody has done this before on here? Say you have a character model costing 10k vertices, why not split it up into parts?
Personally I believe that it would only make the map lag and I'm pretty certain that a lot of you have already considered this approach.
-
Ah okay good to know thanks!
-
So a hilt could consist of, let's say, 5 parts each at maybe 800 vertices?
I read this somewhere but I'm not sure what they mean by "node:"
"There isn't any kind of limit on GLM models, but MD3s max out at 1024 triangles per node. Now, I don't know if that screws up in the export or in the game. Because if it's only in the game, you can export it to MD3 then using MD3View to make the GLM will be okay."
-
I've decided to have a bash at making some hilts for JKA and I was wondering what the max poly count is for a hilt?
-
Yeh I occasionally watch some of his videos but not very often.
-
-
Too much red going on there =/
-
No idea o.O
-
It is something that I've considered xD
-
At 04:07 my heart almost skipped a beat... It was literally like breathing life into something, making it aware, conscious, having its own personality.
As a 3D model artist and animator I am down-right inspired right now...
-
I felt that Matt Smith's version of the character was too much ADHD/ADD and very less the Doctor as established by Christopher Eccleston and David Tennant, who brought the character back in the 21st century . . .
Yeh he was always just running around and talking really quickly but he had a harder time coping with his underlying emotions. From this trailer I do really like the visuals, it seems a lot more cinematic and Capaldi is a great actor and has been a massive DW fan since he was a child.
He actually has concept sketches of his idea of what the Doctor Should wear and all that, from when he was growing up and he's used a lot of it to influence his role as the Doctor.
Personally I believe that we're in safe hands, he would never allow Doctor Who to be anything less than great. I respect what you are all saying but I'm a pretty good judge of character and I believe that he'll be fantastic as the new Doctor!
-
I stopped watching Dr Who after the first series with Matt Smith, I just didn't find it very good after David Tennant
Yeh I wasn't a fan of Matt Smith either for maybe 2 seasons because it was kinda childish. I mean Dinosaurs on a Spaceship? An episode revolving around the Wild West? No thanks! The later seasons are good though and he looks more mature and well developed into the role.
-
Well it feels more like the dispute has been brought to this forum from their forum I guess.
-
All this because of a game? lol.
PreFXDesigns, Artemis and Jeff like this -
Whilst I do agree about Tennant being one of the best, it will certainly be nice to get away from all that stupid love interest "Will they ever get together?!?!" crap lol. It'll be nice to just be all about action and a good story/plot and not a love story.
-
Looks pretty awesome, I get a sort of classic Doctor Who feel from it and I seriously can't wait to see this new Doctor Who series!! I'm really loving how this is looking, it seems to be a LOT more serious and realistic and almost darker and seeing Capaldi in this trailer only confirms that he'll be a fantastic Doctor.
By the way did I mention that I'm proud to be British?
spior likes this -
I know.. The original didn't have them but they are easily close.
-
I wouldn't mind finding a good RP server myself where you're not expected to join a clan... From experience clans and guilds bring drama, I'd just like to be able to go into a server, roleplay and be able to leave with no obligations (I know what that sounded like but yeh lol)
Captain Leeroy likes this -
-
Very nice! Although I think the arp should be...harsher (more saw-like? Idk) for it to fit with the strings
I was thinking that but I don't want it to be too obvious xD
CSGO Italy : SoF2 Challenge
in WIPs, Teasers & Releases
Posted
That's one of the main reasons that I'm put off making models for this engine to be honest. I'm used to making things for Source and Unreal so it seems like such a waste of time and effort for something that can't be fully appreciated.