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CaptainCrazy

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Everything posted by CaptainCrazy

  1. Music or 3D modelling maybe even animation.
  2. Making a high poly model first then using retopology is a great way to go because you retain the high details and bake them into a lower poly version.
  3. I guess 3D gets kinda boring after a while and 2D stands out a lot more xD
  4. Ah whatever none of you can prove that you can and have done better so you have no right to mock me.
  5. Didn't think that this thread would descend into mockery...
  6. Well I don't have to fight through anything because on UDK 4.3 all the coding is already there for me and I can just tear things apart to see how things work But, as you said, I'm an artist so I do appreciate what you're saying. The sort of games that I'm interested in making are open world, rustic maybe even Steampunk games where everything is kinda grungy I guess.
  7. The other main reason that I see potential in this is because, as somebody said, it's not only used for designing games but other things too such as movies and architectural design, houses, airports, etc. so I can see how this is very beneficial for game developers, architects and movie makers. A lot of people say that FPS games aren't long for this world but I dunno what to think of that.. FPS games just seem to be running out of new ideas.
  8. Maybe you have a friend who you could borrow a power supply from for an hour or more just to try it out? 77-80 degrees is a lot of heat for these older games, my GPU only reaches them temperatures when I'm playing next gen games. Have you recently installed any new hardware like a new GPU or processor? Maybe your power supply just can't handle it, what wattage is your PSU? Maybe post the specs of your computer?
  9. I know right? It's kinda sad that Source just doesn't seem to be progressing anywhere at all and it has been years since HL2 first got released. I dunno maybe it's because they don't want to risk losing customers who don't have fast computers. In regards to L4D 1+2 I agree with that too because, let's face it, it would have only been a matter of time before some mod team made something extremely similar since zombie survival FPS games are so popular. Even the combat in the Source engine is starting to show its age and they haven't even released HL3 yet. Valve has already stated that they don't intend to make anymore episodic games so maybe once they've made HL3, everything after that will be a clean slate. I'm sure that they're more than capable of upgrading their engine because, let's face it, any game based off Quake is outdated because it uses BSP. Maybe they just don't want to stray too far from what makes their games feel unique. I for one am planning on making a few levels from my favorite games, the older games from the 90's, just to see how good they can really look on this generation of games engine. I'm going to try and replicate these levels as closely as possible and create textures that are a hi-definition/modern version of the ones used in them games. The only problem with engines such as Unreal, Unity and CryEngine is that it can be really hard to get a team together. It's not as easy as with Source where people have a "Oh what the hell let's do it!" attitude towards making content. With the new engines people are far more skilled and most wont even consider helping you unless you have a bloody good pitch. Nobody on these engines seems to want to do things for fun and I think that's kinda sad really but I suppose that's what you get because these engines appeal to the more aspiring and professional games/movie designers. @@Raz0r not all of us are programmers, a lot of us are visual artists and we can't just sit down for a year or more learning to build an engine whilst the rest of the world speeds past lol.
  10. Well that in itself should tell you that it's getting hot right? Is the thermal paste on the CPU still good? It could also be the PSU but right now it needs to be narrowed down a bit more.
  11. Cool should be interesting then Would we need to learn how to use it then in order to create models and such for it?
  12. Yeh I've seen a lot of awesome games that use FOSS they all need to start somewhere
  13. Yeh but you can just cancel before the month is up which is what I plan to do lol.
  14. Any blue screens? You could download GPU-Z which will monitor your GPU temperature as your playing and you can see if it is actually a heat issue. Real Temp: http://www.techpowerup.com/realtemp/ (for CPU temps whilst playing games) GPU-Z: http://www.techpowerup.com/gpuz/ (for GPU temps whilst playing games) Run these for maybe 5 minutes whilst playing one of the mentioned games and see what temperatures you get. I know you said it's not a heat issue but better safe than sorry. You could also try to re-sit the RAM in the slots.
  15. Hang on when did I even call it a games engine? lol.
  16. @@Grab, obviously the textures would be made from scratch xD @@razorace, as an artist myself I'm not even going to explain why that's just a silly opinion. People make games using this software, many games have been made using this software so I guess that them "artists" need to go away too lol. I do kinda agree but it's not like said technology is cheap so it's either find a way to make games visually better whilst still being stable on most peoples computers or not bother making games at all and instead make some sort of revolutionary technology.
  17. To be honest it would be nice to be able to stretch my legs again so to say. It seems like ages since I last modeled something for a engine other than this one. I've got a friend who's a pretty good concept artist, met him on a game I was helping with a year ago. He mainly does landscapes but he always pretty much says yes if I ask him to help and I'm sure that, once he's read the idea, he may be even more interested. Here is some of his work: As for the other things it all depends because I can work on music and models and also don't mind rigging if needed. May I ask what engine this is on or is it one that you've created yourself?
  18. Well hey that's your opinion and you're entitled to it To be honest I've tried other engines but the communities don't seem to be as vast and there are hardly any tutorials. I guess we all just have different tastes and Cry Engine isn't exactly cheap. Unity is okay but it's just not for me.
  19. @Archangel135757 it's certainly coming along nicely but her (from our perspective) right eyelid is kinda different but I know that can be annoying when it means not working with symmetry.
  20. Well since I'm building a better, much more powerful, computer I figured I'd start looking at games design more seriously. So I just got UDK 4 which is Epic's latest engine and I was wondering if any of you guys have or have had it? It costs an initial 20 Euros a month but you can cancel whenever you wish but still keep the engine and everything you got from it. The only thing you get deprived of are the updates but that's no big deal. Here's a video of what it offers: I've been thinking of making some JKA maps on it and what not because programming was always a thing that hindered me but with UDK 4 it literally has entire maps and games and all sorts made by Epic. You can then tear them apart, modify them, see how each thing works and even copy things directly into your maps. And a final note, this is City 17 (Half Life 2) made on Unreal 4 https://www.youtube.com/watch?v=f2RJn2ctNyE
  21. I guess they just didn't need to use them facial expressions in their game(s).
  22. Seen these months ago but there are a lot missing.
  23. When the mesh is over it she kinda reminds me of Wendy Torrance from The Shining xD
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