Sorry there's not been any updates so far. I've been fixing the fall out from my latest optimizations I'm planning to get back to adding fog/weather system when I've done that.
This isn't quite correct. From the license: Firstly, the ownership refers to the distribution rights, and not the ownership of the content. Secondly, the payment is referring to the usage and/or exploitation of the content. You can pay someone to create the content, but you cannot charge people to use the content, i.e. it must be freely available. At least, that's my understanding.
I don't see any problem with adding it to the default value? Every French keyboard using players will need to add it. Adding it would mean less people asking
Can you check if your driver is trying to force triple buffering? The error message means your GPU is still rendering things from 2 frames ago because it hasn't caught up yet.
Not sure how you're coming to that conclusion. The log doesn't mention anything about assets0.pk3. All the loading failed messages are what you'd see in a typical installation. You can try it out for yourself too
OpenJK doesn't generate crash logs, it's more a dump of the console. You can get it to write out more information though. Start with this command: openjk.x86.exe +set logfile 2 +set developer 2 +set cl_renderer rd-rend2This will write every message to qconsole.log as they're generated (instead of the more efficient method of buffering up text for a while and then writing) and it will output all the developer messages too which might give us some more information.
Saber lights is easier to say Not everyone knows what a dlight is.
To be more specific, any dynamic lights are disabled for now. Should be back in my next update.
Builds are available here: http://gandalf.acslo.com/rend2/
Lights from sabers are disabled atm, and shadows are potentially broken. Mirrors are also not working.
Usage instructions are in my first post
Possibly, but that sounds like a different issue though. I've fixed the one I mentioned in my previous post so I'll provide a link + instructions later on today
I should have automatically uploaded builds up and running by tomorrow evening. Seems I've introduced a major bug which messes up rendering pretty seriously so the first build would be pretty useless but once that's fixed, new builds will be available daily if I've made any changes.
Yeah, those cvars only make your gun appear to sway as you run. All it's doing is moving the position of where it's drawn in first person. The aiming isn't affected at all. It wouldn't make sense to apply it to third person because the gun is attached to the player which doesn't move
First post updated again set up instructions might have to come in the next few days. I was hoping to have set up something which deploys builds for me every night but its going to take longer than i thought it would.