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Bug: A part of my frankenstein appears hollow

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Recently I have started trying to make models (or rather to combine models other players have created) and I have tried to mod the Arcann model to have two healthy arms instead of the prothesis he has (also I added a Spanki's head, but it matters not). So I copied the arm in Blender, mirrored it and attached it where it belongs. Now in looks good in ModView, but in JKA the new arm appears to be somewhat concave, the texture is assigned to the inner surface of the arm rather than the outer one. Did anyone else encounter this problem?

Thanks for the help :^)


cIH2Feb.jpgHow the arm looks ↑


dBVaMSp.jpgHow the other arm looks and how it should look  ↑


That's how it appears in ModView  ↑


A link if anyone would like to see the model themselves: https://www.dropbox.com/s/itzh3zn8qou8uwk/mymodel_1.rar?dl=0

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@@VectorHabibi the normals on that mesh are inverted, flip them and the problem should be fixed.

You'll have to look up how to do that in Blender - I use 3ds max and have no clue about Blender.

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