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Question for my map


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Posted

Give the light a targetname, then make a script that uses that light entity, waits 2 second, and uses it again.

//(BHVD)
use ( "<light entity targetname>" );
wait ( 2000.000 );
use ( "<light entity targetname>" );
GPChannel likes this
Posted

If I remember rightly (Google seemed to agree with me), that one means that you have too many structural brushes. You can select a brush and tap Ctrl + M to convert it to a detail brush to get around that. You can also use Ctrl + D to filter out detail brushes as you're working. Just make sure that you do not convert any walls touching the void into detail brushes or else your map will leak.

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