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Frankenstein/blender Question - How Do You Preserve Lods On Base Models?


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Posted

Hey there,

 

I've been Frankenstein-ing a bit lately with some success. However, when I try to "merge" LODs (model roots) they seem to always give me an error of some sort. As if the model wasn't compiled correctly and it ends up losing quality? For example, when pulling the Jedi Trainer head from base... I take all of the head objects from each root and distribute them accordingly (usually to another base model). I also rename them so there are no model obstructions. However, I keep getting this same result. Here's an example of what I mean.

 

CCnBcFU.jpg

  • 3 weeks later...
Posted

Topic moved to Modding Assistance forum.

 

 

I don't understand what the screenshot is supposed to be showing. Or the issue, exactly. Each LOD is supposed to be less quality with each number.

Posted

Topic moved to Modding Assistance forum.

 

 

I don't understand what the screenshot is supposed to be showing. Or the issue, exactly. Each LOD is supposed to be less quality with each number.

Look at the nose. I think it is this vertex normals issue that is not supoorted in blender. @@DT85 found a way to fix this in His Luke Skywalker model (if i remember right)

  • 2 weeks later...
Posted

Look at the nose. I think it is this vertex normals issue that is not supoorted in blender. @@DT85 found a way to fix this in His Luke Skywalker model (if i remember right)

DT85 uses 3ds max though :P

 

@@Penekowski is the man to ask about LODs in Blender.

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