Kaivyd Posted August 15, 2017 Share Posted August 15, 2017 Hey there, I've been Frankenstein-ing a bit lately with some success. However, when I try to "merge" LODs (model roots) they seem to always give me an error of some sort. As if the model wasn't compiled correctly and it ends up losing quality? For example, when pulling the Jedi Trainer head from base... I take all of the head objects from each root and distribute them accordingly (usually to another base model). I also rename them so there are no model obstructions. However, I keep getting this same result. Here's an example of what I mean. Link to comment
Kaivyd Posted August 16, 2017 Author Share Posted August 16, 2017 Also, realized I posted this in the wrong sub, sorry. Link to comment
Circa Posted September 1, 2017 Share Posted September 1, 2017 Topic moved to Modding Assistance forum. I don't understand what the screenshot is supposed to be showing. Or the issue, exactly. Each LOD is supposed to be less quality with each number. Link to comment
Langerd Posted September 2, 2017 Share Posted September 2, 2017 Topic moved to Modding Assistance forum. I don't understand what the screenshot is supposed to be showing. Or the issue, exactly. Each LOD is supposed to be less quality with each number.Look at the nose. I think it is this vertex normals issue that is not supoorted in blender. @@DT85 found a way to fix this in His Luke Skywalker model (if i remember right) Link to comment
AshuraDX Posted September 11, 2017 Share Posted September 11, 2017 Look at the nose. I think it is this vertex normals issue that is not supoorted in blender. @@DT85 found a way to fix this in His Luke Skywalker model (if i remember right)DT85 uses 3ds max though @@Penekowski is the man to ask about LODs in Blender. Link to comment
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