SuperJoule Posted June 11, 2017 Share Posted June 11, 2017 Hey guys, i'm new here. So I figured an introduction + a question belonged in the general discussion category. I remember in the past, I transferred JKA models to JK2, or maybe it was only the other way around.I seem to remember changing something in the model_default script, but I can't seem to find it.Am I just going blind of old age, or was it something else? Thanks all Link to comment
the_raven Posted June 11, 2017 Share Posted June 11, 2017 You're being awfully vague...You seem to remember? You sure it wasn't just a dream? Again, "changing something" - what exactly?Every character (and object? ) has a model_default file, and each has a different amount of information, depending on the model and it's bits and pieces.If you're just looking for model_default.skin, it's located in "assets1.pk3 (or assets0.pk3, depending on your game copy) -> models -> players -> (character name folder, i.e. Reborn)". From here, you choose what you want to edit. Do you want to remove his flaps? His hood? That's what you can edit, at least, as far as I know. Some models are more complex though, having more bits that can be added, removed, changed.That's all I can think of at this rate. SuperJoule likes this Link to comment
SuperJoule Posted June 12, 2017 Author Share Posted June 12, 2017 Yes, that I remember. What I don't remember is what to change to make the model compatible with JKA and JK2 in vice versa Link to comment
Droidy365 Posted June 12, 2017 Share Posted June 12, 2017 Well, it's a lot harder to make JKA models work for JK2 than it is to make JK2 models work for JKA. SuperJoule likes this Link to comment
Smoo Posted June 12, 2017 Share Posted June 12, 2017 Well, it's a lot harder to make JKA models work for JK2 than it is to make JK2 models work for JKA.with jk2mv they work autoamtically, though for singleplayer it would be an effort still SuperJoule likes this Link to comment
the_raven Posted June 12, 2017 Share Posted June 12, 2017 Well, most JO models should work with JA, though some of the animations may be lacking, as we've already established in at least one other thread on here SuperJoule likes this Link to comment
SuperJoule Posted June 12, 2017 Author Share Posted June 12, 2017 I remember fixing the animation problem by adding something in the model_default I used to modify A LOT of skins back in the day.I competed with RinkXing-Dinx Link to comment
Circa Posted June 12, 2017 Share Posted June 12, 2017 Its not something you can just add to the .skin file, you have to re-pose the model onto the JKA skeleton to work 100% properly. It's a lot easier to do that nowadays with Blender. But also, any JK2 model works mostly fine in JKA. Only thing you may need to fix is the .surf files, if they have any. Maybe that's what you're thinking of? .surf files are needed in JK2 to turn off model parts, but in JKA those parts are turned off in the .skin files themselves. So to ensure the model works properly, you have to take the things turned off in the .surf and turn the off in the .skin files instead. If its JKA models to JK2, same as my first statement: they need to be re-posed the JK2 skeleton. And like Smoo said, the JK2MV project allows JKA models to work properly in JK2 MP. Raz0r, SuperJoule and Smoo like this Link to comment
OobidoobBenubi Posted June 14, 2017 Share Posted June 14, 2017 Welcome, Dr. Manhattan. Link to comment
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