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My game doesn't have dismemberment?


Go to solution Solved by Droidy365,

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Posted

On line 64, it says seta g_dismemberprobabilities "40"

You could try changing it to "75" or, if you want someone to always get dismembered, you could try "100"

Also, there's one that says seta g_dismember "1000" and another one that says seta g_dismemberment "3"

Could these be conflicting with each other? I hope this helped :)

 

Edit: I just found out those two commands do different things lol.

But I think that g_dismember "1000" actually disables it. Try "2"

I found this on the Model Dismemberment Tutorial.

 

 

Type the following into the console:

 

seta g_dismember 100

 

Press Enter. This command enables the slicing off of body parts due to lightsaber blade damage in the game, but in itself it does not really amount to anything. We need to apply the following next:

 

seta cg_dismember 2

 

This command sets the value responsible for the dismemberment of characters to allow for the slicing off of hands, feet, arms, legs, head, and torso with a lightsaber. If you prefer it to be only arms and legs, you can swap the value 2 with 1 in the command.

 

Posted

I'm writing this from a JKA POV

 

g_dismemberprobabilities 0 ignores the probabilities from the respective npc files that might originally have different values for hands, arms, heads, torso and whatnot. If you want maximum dismemberment I think this is the way to go instead of setting it to 100 which should in theory give a 100% probability that it happens but still uses the values from npc files as a base. A wild guess here:

 

npc file has

 

head 40%

hand 0%

arm 10%

 

g_dismemberprobabilities 0 will cut off anything upon contact and damage

g_dismemberprobabilities 100 will cut off head and arm, but not hand because of the 0%. Then again I've never looked at the sourcecode. But I get proper dismemberment all the time with that. (In GOG JKA)

 

There also is a difference in how dismemberment is handled between SP and MP

 

I think g_dismember is a setting for MP while g_dismemberment is for SP

 

For my immersion requirements I set stuff to:

 

 
seta g_corpseRemovalTime "0"
seta g_dismemberment "3"
seta g_dismemberProbabilities "0"
 
seta g_saberDamageCapping "1"
seta g_saberMoreRealistic "1.25"
 
seta g_saberNewControlScheme "0"
seta g_saberAutoAim "0"
 
seta g_debugSaberLock "1"
seta g_saberLockRandomNess "2"
 
seta d_slowmodeath "6"
 
seta cg_marks "1"
seta cg_marktime "999999"
 
seta cg_g2Marks "1"
seta cg_g2MarksAllModels "1"
 
 
seta com_blood "1"
seta cg_saberEntMarks "1"
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