Maui Posted March 27, 2017 Share Posted March 27, 2017 Heya, I'm trying to port a falmer into JKA but there's a problem which I also get with other characters I'm trying to port. When I rotate the arm up, you can see that the texture is stretching out. I know that these models aren't made for these strange arm movements.. but how do fix that? Also, the shoulder part.. does it look decent or can I do something to improve it? (I'm just a frankenstein modeler) Link to comment
AshuraDX Posted March 27, 2017 Share Posted March 27, 2017 If you properly blend the weights across your geometry you will get a better result. Link to comment
mrwonko Posted March 28, 2017 Share Posted March 28, 2017 And you might be able to move the vertices around on the uv map a bit to space out the area that is distorted. Link to comment
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