Delta_135 Posted September 18, 2012 Share Posted September 18, 2012 I've tried to follow the editor's "tutorial" which is "_frame" "x" which frame from an animated md3"so i've tried a bunch of different number but none is workingand yes i have checked in md3 view that the model have animations and it doesi couldn't find anything on other forums eitherthe model is: models/map_objects/factory/f_gen.md3 so if anyone know i would be great full Link to comment
Inyri Posted September 18, 2012 Share Posted September 18, 2012 What tutorial are you looking at? Link to comment
Delta_135 Posted September 19, 2012 Author Share Posted September 19, 2012 http://imageshack.us...es/716/anir.jpg Link to comment
mrwonko Posted October 4, 2012 Share Posted October 4, 2012 First of all: misc_model does not animate, period. That _frame setting, like all settings prefixed with an underscore, is for Q3Map2. It selects which frame of the animation the model will be in - forever. For animated models you'll want something like a func_static with model2 and a script with SET_STARTFRAME and SET_ENDFRAME or whatever they're called. Affect the func_static (via its script_targetname), set those and it should animate (once). Link to comment
Delta_135 Posted October 5, 2012 Author Share Posted October 5, 2012 (i made this thread before the one i posted on jk files, if you are the same mrwonko) For animated models you'll want something like a func_static with model2 and a script with SET_STARTFRAME and SET_ENDFRAME or whatever they're called. Affect the func_static (via its script_targetname), set those and it should animate (once). haven't tried that yet i'll do when i get the time Link to comment
mrwonko Posted October 5, 2012 Share Posted October 5, 2012 (i made this thread before the one i posted on jk files, if you are the same mrwonko)I am indeed the same guy, and I did think of the jk3files post, but just answering seemed faster than looking up whether it was yours. Link to comment
Delta_135 Posted October 6, 2012 Author Share Posted October 6, 2012 func_static with model2 works in sp but not in mpi wonder if MD3 animation is even supported by the mp engine Link to comment
eezstreet Posted October 6, 2012 Share Posted October 6, 2012 MD3 animation can be supported by the MP engine. It's just very nasty, and Ghoul2 is preferred for any sort of animation.I'm not sure what you're trying to achieve though. Link to comment
Delta_135 Posted October 6, 2012 Author Share Posted October 6, 2012 (edited) just want to the generator to play it's animationi'm working on a medium duel map and i wanted to see if i could add a bit morevisual using the f_gen.md3 and having it play it's animations EDIT: if no one got a solution i'll just add them as normal misc_model_static Edited October 7, 2012 by Delta_135 Link to comment
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