CaptainChar Posted September 18, 2012 Posted September 18, 2012 well ive been busy finishing up my death egg map, the haunted graveyard only needs to be adjusted so the moon is the main light source and some spawn points added, ahem anyways, how many easter eggs do you guys feel it is, then its too many? The death egg will pay homage to not just sonic, Dr eggman was a mad scientist, and inside is orbitiing station, there is several other things to be found, the moniters most will be interactable with either an audio clip, and possible some a video clip
Azatha Posted September 18, 2012 Posted September 18, 2012 I think it really depends on the size of the map. A small duel sized map should maybe only have 3 or 4, while huge maps could have a dozen. So long as people aren't finding one every two steps, I think you'll be fine.
CaptainChar Posted September 18, 2012 Author Posted September 18, 2012 this map is space station sized, the hanger is big enough for two AT-ST's to duel with enough room, im also considering a sealed door, that all triggers will have to be found, before gaining access to the stations super weapon control room, which would give you the option to remote fire the eclipse cannon
MagSul Posted September 18, 2012 Posted September 18, 2012 Just be sure that you're not spending more effort on the Easter Eggs than the actual map. As Azatha said, it really depends on the size of the map. Anything can be an Easter Egg, really. From a magazine cover on the table to an entire underground complex. My advice would be not to go overboard. Focus on quality over quantity.
Turquoise Dragon Posted September 18, 2012 Posted September 18, 2012 Also, a key thing with easter eggs is to have them not severely impact the gameplay of the map as well. Audio files and on-screen text quotes are good fr this, though the latter is minorly intrusive.
CaptainChar Posted September 19, 2012 Author Posted September 19, 2012 the audio files i have planed are roughly just clips, more or less intereactive parts of the map, the map is 5 decks, well 5 different levels, 2 are accessable only via teleporters
Inyri Posted September 19, 2012 Posted September 19, 2012 My idea of an easter egg might be different from some people. Put in too many that are easy to find and they lose their charm. I don't think there's such a thing as too many, but if you want them to be legitimate easter eggs they need to be not in obvious places. Azatha and Garyn Dakari like this
CaptainChar Posted September 19, 2012 Author Posted September 19, 2012 A good example is my Goldeneye maps, the singple player had a "security tape" it was the original Goldeneye casset movie, I carried the ingame easter egg over by hiding that very same casset in every goldeneye map ive made/published, the idea also came from the hidden skulls in Halo
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