CaptainChar Posted October 10, 2012 Author Posted October 10, 2012 thanks ash, I dont think i'll be tweaking the size to much though, im just planning on adding the generations scafolding, but I want it to be at the ideal hight for the robot can still melee you while your on it
Archangel35757 Posted May 13, 2013 Posted May 13, 2013 Nice! Are you using the new 3dsMax dotXSI v1.8 Beta exporter to get this in-game?
Corto Posted May 13, 2013 Posted May 13, 2013 I'm currently trieing to get XSI mod tool to work , I ported my 3ds max scene via crosswalk to XSI but carcass refuses to accpet .xsi files exported from modtool , I'll have to ind a solution for this before I go on with working at this @@OmegaSigma I can give you a unanimated pre alpha so you can start working at the map again Did you get it to work? You have to select ASCII format and either 3.0 or 3.5 depending on the version of carcass you are using. I have them named carcarss30.exe and carcass35.exe just to be sure. You can leave the rest of the export to dotxsi as default I think.
AshuraDX Posted May 13, 2013 Posted May 13, 2013 Nice! Are you using the new 3dsMax dotXSI v1.8 Beta exporter to get this in-game?yep Did you get it to work? You have to select ASCII format and either 3.0 or 3.5 depending on the version of carcass you are using. I have them named carcarss30.exe and carcass35.exe just to be sure. You can leave the rest of the export to dotxsi as default I think.nope , used the enw exporter instead
AshuraDX Posted May 13, 2013 Posted May 13, 2013 and I answered : as I ocudlnt get the modtool to work for me I stopped worknig at this untilArchangel finished his max 2010 plugin
Corto Posted May 13, 2013 Posted May 13, 2013 I thought the only thing that wasn't working out for you was the dotxsi exporting part from Mod Tools. Hence my answer. Never mind then.
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