eezstreet Posted November 3, 2016 Posted November 3, 2016 https://jkhub.org/files/file/3116-jedi-knight-galaxies-clientside/https://jkhub.org/files/file/3115-jedi-knight-galaxies-serverside/https://jkhub.org/files/file/2652-jedi-knight-galaxies-map-bundle-1/ Here is a full list of changes that are in JKGalaxies 1.2.0. This will be the version used in the scrimmage match, not 1.1.1. GeneralNow runs on Linux 64 bitRemoved loads of unused codeVarious minor optimizations to the gameFixed a Linux-specific crash upon changing maps or shutting down the server.Added a detailed item description to the currently selected item in the inventory.Fixed movement speed modifiersThe viewmodel no longer bobs in iron sights mode.Changed the tilt algorithm for the viewmodelLooking up/down while sprinting no longer tilts the viewmodel as muchRemoved "Ammo: Infinite" when a melee weapon is equipped.Added three new testing cvars: jkg_sightsBobX, jkg_sightsBobY, jkg_sightsBobZYou can no longer kick the vendor aroundconnmsg no longer shows up in tab completioncom_affinity now defaults to 0jkg_startingGun now caches correctlyGrenades and projectiles can no longer be fired through wallsCorrected an issue where effects could point at the origin incorrectlyFiring a weapon and then switching to iron sights quickly no longer plays the firing animation twice.The inventory can now be toggled with the hotkeyvid_restart no longer breaks your inventoryThe hitmarker will no longer trigger on dead bodies, or on your own trip mines from other trip minesThe hitmarker will no longer trigger on invincible people or turrets.Fixed all issues with xRGB color codesgive and giveother cheat commands have been improvedFixed a critical exploit where players could use cheats.The server is now warned when they are using a default password for their admin.Jumping and rolling now consume stamina.Doubled the amount of damage done with melee.The client's inventory is now correctly cleared when they switch teams.Turrets will no longer target NPCsRemoved unused cvar jkg_noKillMessagesReloading now ignores flood protectionDestroying an item no longer crashes the gameVanilla renderer renamed to rd-galaxiesSprinting down stairs is not quite as painfulSwitching firing modes on a weapon that does not have firing modes will no longer trigger the sound effectRecoil is halved when crouchedFX now has much less of a performance hitThe filter button now works for the inventory menuFixed three different memory leaksFixed a potential crash from drawing force power iconsShop MenuThe shop has a new UI, with two lists of itemsYou can now sell your items to the shopThe shop now plays a sound effect when you purchase an itemItems bought in the shop are now automatically added to the ACIThe filter button now works for the shopThe shop now has sorting by price and by nameThe shop now automatically updates its stock on the client, instead of updating when we click on somethingFixed a crash that would occur when the shop refreshes its stock Onysfx, Futuza, swegmaster and 3 others like this
eezstreet Posted November 3, 2016 Author Posted November 3, 2016 This version will be released sometime today or tomorrow. There are a few final bugs that we are trying to correct. Smoo likes this
eezstreet Posted November 3, 2016 Author Posted November 3, 2016 Just an update: Currently it seems that there's a roadblock with getting the file uploaded onto the new JKHub CDN. Once that's taken care of, the file will be up..! nyarl likes this
eezstreet Posted November 3, 2016 Author Posted November 3, 2016 Released! If you are playing the Scrimmage Match, be sure to use the top link (Clientside) to download and run the mod.
Futuza Posted November 3, 2016 Posted November 3, 2016 (edited) Known Issues (to be fixed in next revision or possibly sooner):Do not get ammo for grenades until respawningI is by default bound to inventory and will interrupt chat (you can rework around this by binding inventory to a different key not used to type in chat for now).Admin logins do not currently workOther issues Thanks for play testing for us! Let us know if you find any other major issues. We look forward to the scrimmage match with everyone! Edited November 5, 2016 by eezstreet Smoo likes this
Onysfx Posted November 4, 2016 Posted November 4, 2016 Looking forward to giving this a shot. Smoo likes this
Noodle Posted November 5, 2016 Posted November 5, 2016 For some reason I keep getting an annoying error that doesn't let me start the game, it says: "Couldn't initialize refresh" when I open the Run JKGalaxies.bat file. My jkgalaxies folder is inside my Gamedata folder.
SeTh Posted November 5, 2016 Posted November 5, 2016 I get the error "could not load mpdefault.cfg" :/ -- fixed just needed to add gamedata to the basepath in the runjkg.batch Smoo and eezstreet like this
Futuza Posted November 5, 2016 Posted November 5, 2016 For some reason I keep getting an annoying error that doesn't let me start the game, it says: "Couldn't initialize refresh" when I open the Run JKGalaxies.bat file. My jkgalaxies folder is inside my Gamedata folder. Screenshot? Also system information? Steam install/cd install? Has it worked at all, and just randomly stopped working, or never worked?
eezstreet Posted November 5, 2016 Author Posted November 5, 2016 For some reason I keep getting an annoying error that doesn't let me start the game, it says: "Couldn't initialize refresh" when I open the Run JKGalaxies.bat file. My jkgalaxies folder is inside my Gamedata folder. Hi,this occurs when the renderer could not be loaded for some reason or another. The renderer was renamed, so what's most likely happening is that an old configuration file with rd-vanilla in it is causing it to point at that instead of rd-galaxies.An easy fix is to add this in the .bat file: +seta cl_renderer "rd-galaxies" You only need to run the game once and it will correct itself. Smoo and Futuza like this
Noodle Posted November 5, 2016 Posted November 5, 2016 Hi,this occurs when the renderer could not be loaded for some reason or another. The renderer was renamed, so what's most likely happening is that an old configuration file with rd-vanilla in it is causing it to point at that instead of rd-galaxies.An easy fix is to add this in the .bat file: +seta cl_renderer "rd-galaxies" You only need to run the game once and it will correct itself. That could be. I've a lot of old files laying in my Jedi Academy folder, and the problem got fixed when I asked my brother (who's not having any problem in his computer) to share his gamedata folder with me.
Futuza Posted November 5, 2016 Posted November 5, 2016 If that doesn't work out or you get a new error, one other thing you could try is getting the xp patch: http://dl.dropbox.com/s/4o15a8sjp1tcr02/jkgXP_v1-2-0.zip and then grabbing the bat included in the root directory of the zip, as well as the default.cfg it refers to inside the JKG sub directory. This will start your game with all your cfg settings changed to valid default ones. Smoo likes this
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