AuriusPheonix Posted September 9, 2016 Posted September 9, 2016 I seem to have run into a chink in the road. I am creating yet another Haplash reskin, this time for an older character who is supposed to have a blind eye. For the life of me I can't seem to figure out a way beyond putting two mouth_eyes in the model itself to achieve the different eye color effect.
Ramikad Posted September 9, 2016 Posted September 9, 2016 I seem to have run into a chink in the road. I am creating yet another Haplash reskin, this time for an older character who is supposed to have a blind eye. For the life of me I can't seem to figure out a way beyond putting two mouth_eyes in the model itself to achieve the different eye color effect. If the model uses the base game eyes and mouth that's the only way.
Archangel35757 Posted September 9, 2016 Posted September 9, 2016 create new UV mapping for the one eye. and put its UV island elsewhere on the texture map. Most likely both eyes currently share the same UV mapping & texture space. mrwonko likes this
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