ensiform Posted August 8, 2016 Posted August 8, 2016 I'm investigating some improved gamepad support for the future. The ingame portions will be easier to handle than the menus because we want a legacy menu support if possible. Lancelot, minilogoguy18, LucyTheAlien and 1 other like this
skew Posted August 9, 2016 Posted August 9, 2016 Any thoughts on what you'll be doing? I'm using OpenJK for a mod that relies heavily on gamepad support... Archangel35757 likes this
ensiform Posted August 10, 2016 Author Posted August 10, 2016 Unfortunately it won't be getting too drastic of a change besides basic support in game because the menus aren't designed to work well with controllers or joysticks.
minilogoguy18 Posted August 14, 2016 Posted August 14, 2016 The menu thing isn't a deal at all, the biggest problem is the lack of button sensitivity and joystick sensitivity. I for one use a gamepad mainly when sabering because mouse+keyboard is just better for guns but I'd like to see it where a slight movement of the stick will vary walk and run. I thought I'd add that I'm using a PS3 controller, the dual sticks are perfect for this game IMO as I essentially copied the JKA XBOX control scheme with only a small variation by assigning the square button to saber on/off. Most people now a days are using that or some form of XBOX controller because let's face it, the dual sticks as well as button layout can't really get any better. Also keeps you from having to have a feel for odd controllers when a lot of people are already used to these controllers due to already owning the consoles. Something tells me that all the code needed to integrate use of say a XBOX 360 or ONE controller is already out there for use. Archangel35757 likes this
ensiform Posted August 15, 2016 Author Posted August 15, 2016 Well I don't know about getting it to walk at a certain amount of stick movement though.
ensiform Posted August 15, 2016 Author Posted August 15, 2016 http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack My thought would be it might be cool if we could eventually hook the menus.str entries for the joystick buttons to some specific character which represents a joy button kinda like how emojis work with unicode but we don't support unicode per-se. And map those characters to a special font with the button glyphs depending on which controller is being used in font rendering. minilogoguy18 likes this
Silverfang Posted August 18, 2016 Posted August 18, 2016 @@eezstreet and I once discussed implementing a circle menu for streamlined weapon and force power selection. Not necessarily "basic" but is definitely one of the best features for selecting between so many different items with a controller with a limited number of buttons.
ensiform Posted August 18, 2016 Author Posted August 18, 2016 Radial menus are easy enough but they'd be mod specific.
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