Archangel35757 Posted July 30, 2016 Posted July 30, 2016 I'm wondering how difficult would it be to append ragdoll physics to some parts of the skeleton-- rather than have everything done as animations. For example... if we had a new animation to jump and grab a ledge (either a canyon-like gap or higher cliff edge)... the jump would start off as "BOTH" and grabbing the ledge would end up on the "TORSO" group of bones... but it would be nice if ragdoll physics could be applied to the LOWER/LEGS section... and finally dampen to a set LOWER/LEG pose. It would offer variability and not always look the same. Thoughts?
ensiform Posted July 30, 2016 Posted July 30, 2016 How would that work? Ragdoll physics would only be client side.
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