0x0000ff Posted June 21, 2016 Share Posted June 21, 2016 Thanks for getting these games to run on more platforms. I made an account because I wanted to ask something. Both Jedi Academy and SOF2 use the same engine, both use GHOUL2, and both were released in the same year within a few months of each other. I don't assume to know the process for big developers like Raven making games, but it's better to have both teams working off the same engine (maybe with different configs or makefiles) rather than having two slightly different versions of the same... right? Looking at the OpenJK source tree would make me think this was the case, with some #ifdefs and ghoul2_gore.h. Maybe SOF2 is not fully compatible but could it, or any assets, be made to work with OpenJK? This is not a feature request (although this feature would kick ass), but I'd like to know how feasible it would be for this to happen. Merek and Smoo like this Link to comment
ensiform Posted June 22, 2016 Share Posted June 22, 2016 Isn't there already a recreation project for sof2? @@KENNITHH ? Link to comment
Smoo Posted June 26, 2016 Share Posted June 26, 2016 https://github.com/kneirinck/OpenSoF2MP Link to comment
Guest KENNITHH Posted June 26, 2016 Share Posted June 26, 2016 Yeah if the project that NubSmoo shared is finished, it will be much easier to use Rend2 as the OpenSOF2MP is based on OpenJK , basicly SOF2 features in JKA engine if I'm correct, it's not my project though its RCF's project , another belgian guy.Last I heard from him he was very busy with personal life so he kinda abandoned it. I just hope this progress of his won't get lost as someone who might be capable of doing so can finish it. http://omgwtflol.rivercrew.net/ , this site might be better to check as it has a client but the server is offline. I also just talked with Archangel aka Michael and I'm thinking I'll follow his advice on trying to get people together to actually finish this thing. And not really OpenJK related but Diogo (aka Marines or DeltaCommando) and I (KENNITHH) are working on improving SOF2 with new models and hands, later effects and sounds aswell and maybe even the maps if I can get them finished Link to comment
afi Posted June 26, 2016 Share Posted June 26, 2016 Lol completely unreleated but I was just (20 min ago) searching for a way to convert source engine maps to q3 and didn't find a tutorial. Thanks Smoo likes this Link to comment
eezstreet Posted June 26, 2016 Share Posted June 26, 2016 Yeah if the project that NubSmoo shared is finished, it will be much easier to use Rend2 as the OpenSOF2MP is based on OpenJK , basicly SOF2 features in JKA engine if I'm correct, it's not my project though its RCF's project , another belgian guy.Last I heard from him he was very busy with personal life so he kinda abandoned it. I just hope this progress of his won't get lost as someone who might be capable of doing so can finish it. http://omgwtflol.rivercrew.net/ , this site might be better to check as it has a client but the server is offline. I also just talked with Archangel aka Michael and I'm thinking I'll follow his advice on trying to get people together to actually finish this thing. And not really OpenJK related but Diogo (aka Marines or DeltaCommando) and I (KENNITHH) are working on improving SOF2 with new models and hands, later effects and sounds aswell and maybe even the maps if I can get them finished This looks beautiful. Smoo likes this Link to comment
Guest KENNITHH Posted June 26, 2016 Share Posted June 26, 2016 This looks beautiful. Well thank you ^^I think Diogo is almost ready with compiling all the 32 weapons, we just need to adjust some textures and the weapon models and textures would be done Link to comment
Smoo Posted July 7, 2016 Share Posted July 7, 2016 This looks beautiful. I second that! Link to comment
Tempust85 Posted July 12, 2016 Share Posted July 12, 2016 Yes beautiful, but what is the triangle count on the entire viewmodel? Looks pretty high... Link to comment
Guest KENNITHH Posted July 13, 2016 Share Posted July 13, 2016 Yes beautiful, but what is the triangle count on the entire viewmodel? Looks pretty high...The M24 hasFaces = 6622Vertices = 6302Meshes = 14 The AK47 hasFaces = 8932Vertices = 8170Meshes = 19 Rhand hasFaces = 6658Vertices = 4131Meshes = 11 Lhand has only a small amount more Link to comment
Archangel35757 Posted July 14, 2016 Share Posted July 14, 2016 I got an email response today from Chris Reed at Raven Software... he said it was a No-Go on getting the SoF2 source code released: "Sorry I didn’t get back to you sooner. I did forward your requests onto a few people and it’s taken them a while to get back to me. Unfortunately I’m not able to help you. Our ability to release things for the mod community has dwindled down to nothing, even for some of the older titles. I do wish you the best of luck in your endeavor. Sorry guys... Smoo likes this Link to comment
Guest KENNITHH Posted July 14, 2016 Share Posted July 14, 2016 Ah what a pitty, I guess theyre too scared we would make sof better than COD as theyre really effing it up Link to comment
Tempust85 Posted July 16, 2016 Share Posted July 16, 2016 The M24 hasFaces = 6622Vertices = 6302Meshes = 14 The AK47 hasFaces = 8932Vertices = 8170Meshes = 19 Rhand hasFaces = 6658Vertices = 4131Meshes = 11 Lhand has only a small amount more So when you combine the hands with a weapon, you get almost 20k tris rendered which is waaaaaaaaaay too much for this engine. Try making it a total of no more than 7k tris for hands + gun. Also don't forget to remove unseen faces. Smoo likes this Link to comment
Smoo Posted May 29, 2017 Share Posted May 29, 2017 Shame this not being work on anymore? Link to comment
Archangel35757 Posted May 29, 2017 Share Posted May 29, 2017 Shame this not being work on anymore?Have you asked @@ensiform? I thought he was still working on it-- but not all the time... Smoo likes this Link to comment
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