afi Posted June 19, 2016 Share Posted June 19, 2016 I'm pretty sure it's about the itemdefs in each file Link to comment
Xycaleth Posted June 19, 2016 Share Posted June 19, 2016 The MAX_MENUITEMS is per menu. So you can have up to 512 items per menu. Go over and it will silently stop adding them. Same with menus. If you go over the menu limit then it will silently stop parsing them. At no point should it crash because of going over the limit. Link to comment
Xycaleth Posted June 19, 2016 Share Posted June 19, 2016 How many loadMenus do you have in your jampmenus.txt file? Link to comment
ensiform Posted June 20, 2016 Share Posted June 20, 2016 A new version is published weekly unless there's a problem with the build machine. But nobody has started to do any digging. And we would need to have the exact problem of the crash to know why it *crashes*. Link to comment
Xycaleth Posted June 21, 2016 Share Posted June 21, 2016 I'm still trying to understand the crash a bit better. Have you identified which menu is crashing the game? Can you post the menu here? Link to comment
ensiform Posted June 21, 2016 Share Posted June 21, 2016 We need to be able to replicate the issue to catch the crash with debugger so more specifics or better yet the package with menus that break to test it ourselves. Link to comment
ensiform Posted June 28, 2016 Share Posted June 28, 2016 Nice of you to replace all of your posts with a period here. Smoo likes this Link to comment
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