Jump to content

Where are firing sounds determined?


Recommended Posts

I don't know what's going on, but the Dark Forces mod has some really wonky stuff with sounds. Firing the concussion lets loose the disruptor's sound, and other sounds I can't replace, like the flechette's firing sound. Am I missing something obvious?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...