Daedra Posted April 29, 2016 Posted April 29, 2016 I probably am not the first person to notice this, but when you select your playermodel as a Protocol Droid, you will notice it has a walking and running animation. What you will also notice is that it does NOT have a running and walking animation for moving backwards. I'm not really asking for any new animations here at all, but I was thinking it could be possible reverse the walking and running protocol animations to make it look like the protocol is moving backwards, and apply these new backward animations to the backward movement? It's just that I don't think Ravensoftware had time for finishing this animation for the Protocol. It would be nice to have it.
the_raven Posted April 29, 2016 Posted April 29, 2016 eh, when I was bored I playermodel'd myself into a protocol droid and noticed that the arms don't even move! so we need a protocol droid animations overhaul, so that they'd animate properly with guns and sabers (by properly I mean like they would in the movies, not like non-droids would)
Daedra Posted April 29, 2016 Author Posted April 29, 2016 Not bothered about new animations, just add the animations that are not currently there.
ensiform Posted April 30, 2016 Posted April 30, 2016 Why can't it just use regular humanoid animations to be playable? eezstreet and zOrg like this
Tempust85 Posted May 2, 2016 Posted May 2, 2016 Be easier to compile the humanoid source as the protocol GLA and just change a few key animations to be more droid-like. eezstreet likes this
Zappa_0 Posted May 11, 2016 Posted May 11, 2016 I just started looking into this aswell and I have a solution. Macman did a skin/model (which I have and been working with) that allows players to be the model itself and works. I think the only hard part of transferring Kylo's skins stuff to the macman model will be transferring over the images and setting up the shaders again. https://www.dropbox.com/s/fl8icv7ttex4z7y/C3PO-Macman.pk3?dl=0 KyleKatarn1995 likes this
KyleKatarn1995 Posted May 12, 2016 Posted May 12, 2016 I just started looking into this aswell and I have a solution. Macman did a skin/model (which I have and been working with) that allows players to be the model itself and works. I think the only hard part of transferring Kylo's skins stuff to the macman model will be transferring over the images and setting up the shaders again. https://www.dropbox.com/s/fl8icv7ttex4z7y/C3PO-Macman.pk3?dl=0Ooooh, is Mac-Man suppose to be the lovely relative of Pac-Man? Zappa_0 likes this
Zappa_0 Posted May 12, 2016 Posted May 12, 2016 Ooooh, is Mac-Man suppose to be the lovely relative of Pac-Man? haha no idea, but he made the protocol droid atleast playable with JO skeleton. KyleKatarn1995 likes this
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