ensiform Posted January 28, 2016 Share Posted January 28, 2016 Circa, N1H1L1573., Stoiss and 2 others like this Link to comment
ensiform Posted January 28, 2016 Author Share Posted January 28, 2016 It doesn't really fix any of the issues that the Creative proprietary version supports though. And EFX may not work the way we want it since the eal file parser is not available which I haven't seen any sort of online documentation for it's file format. Link to comment
Raz0r Posted January 28, 2016 Share Posted January 28, 2016 pls 2 merge Any idea on Linux / Mac support out of the box? Link to comment
ensiform Posted January 28, 2016 Author Share Posted January 28, 2016 Why wouldn't it? I didn't use the full ioquake3 code, just the QAL stuff. Link to comment
CommanderXeph Posted January 28, 2016 Share Posted January 28, 2016 So,what does this mean? A more stable game? Link to comment
Raz0r Posted January 28, 2016 Share Posted January 28, 2016 OpenAL is something like the OpenGL of audio. OpenAL-Soft is a particular implementation of that API in software. From their main site: "OpenAL Soft is a [...] software implementation of the OpenAL 3D audio API." Link to comment
Futuza Posted January 28, 2016 Share Posted January 28, 2016 Basically it means we're a step closer to being fully open source. Link to comment
ensiform Posted January 28, 2016 Author Share Posted January 28, 2016 But it also means no more EAX like the menu says. Technically EAX has been gone since Vista anyway? Link to comment
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