kennedy Posted December 18, 2015 Share Posted December 18, 2015 Hi all, used to play JA years ago and only just come back to it. Have followed all the guides to install openJK and JA++ to the letter but still having some issues. Probably a simple fix wondering if you could help me out. When trying to run openjk i get the error message "openjk.x86_64 cannot be opened because of a problem." and asks me to check if i have the latest update of both this file and os x, which i do. Any help would be great cheers guys! Link to comment
ensiform Posted December 18, 2015 Share Posted December 18, 2015 @@Xycaleth @@redsaurus who else has mac that can assist? Link to comment
mrwonko Posted December 18, 2015 Share Posted December 18, 2015 @@Xycaleth @@redsaurus who else has mac that can assist?Me, maybe I can take a look tomorrow. Link to comment
Raz0r Posted December 18, 2015 Share Posted December 18, 2015 Does OpenJK run by itself? (i.e. with +set fs_game "OpenJK") I can't help with Mac issues at the moment, my charger is broken. Smoo likes this Link to comment
redsaurus Posted December 18, 2015 Share Posted December 18, 2015 Have you installed SDL2? Link to comment
kennedy Posted December 18, 2015 Author Share Posted December 18, 2015 Does OpenJK run by itself? (i.e. with +set fs_game "OpenJK")I can't help with Mac issues at the moment, my charger is broken.Im not sure what you mean, sorry if this is basic.Have you installed SDL2?Yes i have and have put it in the frameworks folder as per the instructions Link to comment
redsaurus Posted December 18, 2015 Share Posted December 18, 2015 Which OSX version are you running? Link to comment
kennedy Posted December 18, 2015 Author Share Posted December 18, 2015 Which OSX version are you running? 10.11.2 Link to comment
Futuza Posted December 18, 2015 Share Posted December 18, 2015 Im not sure what you mean, sorry if this is basic.I think he means can you run OpenJK without JA++ or other mods? Link to comment
kennedy Posted December 19, 2015 Author Share Posted December 19, 2015 I think he means can you run OpenJK without JA++ or other mods?ahh apologies, no it doesn't, i can't get openjk to run at all regardless of any mods Link to comment
kennedy Posted December 19, 2015 Author Share Posted December 19, 2015 Quick update, reinstalled JA from the start and tried just installing JA++ and running it using a .bat file (+set fs_game "japlus") but even that didn't work. I then tried it with just the basic openjk.x86.exe . So maybe i am doing something wrong in creating this file. Sorry i am new too all this Link to comment
ensiform Posted December 19, 2015 Share Posted December 19, 2015 Quick update, reinstalled JA from the start and tried just installing JA++ and running it using a .bat file (+set fs_game "japlus") but even that didn't work. I then tried it with just the basic openjk.x86.exe . So maybe i am doing something wrong in creating this file. Sorry i am new too all thisWait... You're trying to use bat files and .exe files from windows versions????? That's not going to work on Mac. Link to the instructions you're using please? http://builds.openjk.org/openjk-2015-11-30-c8c64c4b-osx.dmg Link to comment
Cerez Posted December 19, 2015 Share Posted December 19, 2015 Are you a new Mac user? You can't run Windows executables (EXE, BAT) and libraries (DLL) on a Mac. You need the app bundle (APP) @@ensiform has linked you to above. 1. Double-click the disk image (DMG) to mount it. 2. Open up your Jedi Academy app bundle by right-clicking on it and selecting "Show Package Contents", and navigate inside it until you can see the "base" folder. 3. Copy the OpenJK app bundle (from the mounted disk image) there with the other app bundles, just above "base". 4. Run OpenJK by double-clicking the OpenJK app bundle. You can drag it to your Dock for easy access. And I trust that you've installed the Mac version of SDL2 into the ~/Library/Frameworks/ folder (the one that's a folder/bundle with the ".framework" extension). Link to comment
kennedy Posted December 20, 2015 Author Share Posted December 20, 2015 Are you a new Mac user? You can't run Windows executables (EXE, BAT) and libraries (DLL) on a Mac. You need the app bundle (APP) @@ensiform has linked you to above. 1. Double-click the disk image (DMG) to mount it.2. Open up your Jedi Academy app bundle by right-clicking on it and selecting "Show Package Contents", and navigate inside it until you can see the "base" folder.3. Copy the OpenJK app bundle (from the mounted disk image) there with the other app bundles, just above "base".4. Run OpenJK by double-clicking the OpenJK app bundle. You can drag it to your Dock for easy access. And I trust that you've installed the Mac version of SDL2 into the ~/Library/Frameworks/ folder (the one that's a folder/bundle with the ".framework" extension).I have followed that word for word however it still doesn't open. I get the same error message openjk.x86_64 cannot be opened because of a problem Link to comment
redsaurus Posted December 20, 2015 Share Posted December 20, 2015 Try Report... to see the more detailed information, that might help to narrow it down. Cerez likes this Link to comment
Cerez Posted December 20, 2015 Share Posted December 20, 2015 What is the exact message/problem that you are getting? Can you paste it here? Link to comment
Futuza Posted December 21, 2015 Share Posted December 21, 2015 Also have you tried it on more than one machine? Could possibly be a hardware related issue (hard to say without more info though). Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now