Guest KENNITHH Posted December 8, 2015 Share Posted December 8, 2015 I had this idea that 'should' work but for some strange reason it does not. The theory is , when you import an original model (glm) and export it as XSI and recompile it with carcass, it should work right? Well it doesn't :/ As a test I imported this original hand model in 3dsmax with the GLM importer then exported it with Archangel35757's new XSI exporter, tried to compile it with Carcass and got this error Error: Surface 'lglove' has 1005 verts, max is 1000!************************************************************************Warning: Surface can't use stencil shadows, #verts(1005) > SHADER_MAX_VERTS/2 (500)( "lglove" )************************************************************************ In ModView, the original model's lglove only has 411 verts, same thing shows in 3dsmax. Any ideas? If anyone feels like checking : https://www.dropbox.com/s/dj8pgt3ep6z7t4l/models.zip?dl=0 @@DT85, @@Psyk0Sith, @@AshuraDX, @@minilogoguy18, @@Archangel35757, @@Scooper Link to comment
Xycaleth Posted December 8, 2015 Share Posted December 8, 2015 Sounds like every triangle is being separated from each other (i.e. none of the adjacent triangles are sharing vertices) during export. Problem with the exporter? Tempust85 likes this Link to comment
Archangel35757 Posted December 8, 2015 Share Posted December 8, 2015 Sounds like every triangle is being separated from each other (i.e. none of the adjacent triangles are sharing vertices) during export. Problem with the exporter?The dotXSI file shows 411 vertices, 486 triangles, 486 normals, 411 UV's. So the triangles are sharing vertices. More likely this is some sinister case of Carcass creating additional vertices for materials, normals, UVs, etc. -- I'm just guessing Link to comment
Solution Tempust85 Posted December 9, 2015 Solution Share Posted December 9, 2015 What's your model.car look like? Also, please post what your export options are and provide your max file. EDIT: I imported your .xsi file and it appears you did not set any smoothing groups, and then proceeded to export using smoothing groups. Either set smoothing groups or choose Vertex (ignore smooth groups). Archangel35757 likes this Link to comment
Guest KENNITHH Posted December 9, 2015 Share Posted December 9, 2015 I imported your .xsi file and it appears you did not set any smoothing groups, and then proceeded to export using smoothing groups. Either set smoothing groups or choose Vertex (ignore smooth groups). Thanks DT85, that seemed to be the problem So i'd either have to use "ignore smooth groups", or add smoothing groups and "use smoothing groups" in the export Link to comment
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