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Model convertion


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Posted

What problems are there? Left handed sabers/guns don't work? Porting the skeleton would be quite a bit of work, but I think you could probably just add the JKA tags to the JK2 model and it would likely work.

Posted

What problems are there? Left handed sabers/guns don't work? Porting the skeleton would be quite a bit of work, but I think you could probably just add the JKA tags to the JK2 model and it would likely work.

 

Yep, stuff like that. Also, in Open Jedi Project, NPCs (I mean the ext_data/npcs one) with JK2 models tend to crash the servers randomly, and in many other mods animations are completely bugged.

Posted
Porting the skeleton would be quite a bit of work, but I think you could probably just add the JKA tags to the JK2 model and it would likely work.

 

Posted

Just load up the model and JK2 skeleton then, remove the JK2 specific bones (mostly fingers and facial bones) from the skin modifiers and re-weight the mesh as needed to the bones that carry over into JK3.

Posted

Well, thanks for the replies. I don't grasp any single thing in 3D modelling programs, and I doubt I could afford so much time to learn it on my own, so topic can be closed.  ;)

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