MattFiler Posted September 20, 2015 Posted September 20, 2015 Welcome to the third preview of Evolution of Combat IV! In this update we wanted to give you some details about the redesigned class system in-game in multiplayer and in single player. The new class system is perhaps one of the biggest changes in EoCIV. It adds not only more class options than ever before, but a true reason for picking your class to play with. As well as changing your skin, classes now assign the correct weapons, force powers and animations for that character. This means it's quicker than ever before to get started in a game, you just pick your class and go! We've worked hard to make all the classes movie accurate, meaning the weapons and force powers assigned to you when you choose a class are representative of what those would be if the character was in the films. This makes EoCIV now totally realistic to the Star Wars universe. We've also resized models for characters meaning they are correct to the character, so you'll never have a 6ft Yoda running around in multiplayer again! The class system not only works in multiplayer, but in singleplayer too. You can now choose your class to play as during the story meaning you get access to different weapons and abilities to help you on your journey. It's a massive change to the game making it not only more personal to your individual play-style, but quicker to setup and more accurate to the franchise. Check out the video below to see some of the classes in action! There's a lot more to tell you, so don't forget to watch our ModDB page to get updates when we post, or alternatively subscribe on YouTube! We'll be posting regular updates like this in the lead up to EoCIV's launch in December.
Xycaleth Posted September 20, 2015 Posted September 20, 2015 It adds not only more class options than ever before, but a true reason for picking your class to play with. As well as changing your skin, classes now assign the correct weapons, force powers and animations for that character What classes are there, and what are you comparing EoC to when you say more class options? Doesn't auto-assigning weapons, force powers and animations mean you have less options now?
MattFiler Posted September 20, 2015 Author Posted September 20, 2015 What classes are there, and what are you comparing EoC to when you say more class options? Doesn't auto-assigning weapons, force powers and animations mean you have less options now?We're comparing EoCIV to EoCIII.Previously you would choose a class and all it would do is change your character and then you choose your force powers and weapons as extra, now force powers and weapons are assigned to the classes.So you're half right, there are less combinations, but there are more actual classes. The aim of EoC all along has been to make the game more movie realistic, and this is a massive new part to do that. Jeff likes this
hleV Posted September 20, 2015 Posted September 20, 2015 "All characters are movie accurate". The first thing you see is a running Vader. MattFiler and Langerd like this
JAWSFreelao Posted September 20, 2015 Posted September 20, 2015 Y'all have to play around with the NPC movetype and movespeed. That's how I managed to get my Flametrooper model to walk and not run. Next step is to get him a flamethrower- don't know how to work with MD3 files to make weapons tho, or the process to get one ingame.
MattFiler Posted September 20, 2015 Author Posted September 20, 2015 "All characters are movie accurate". The first thing you see is a running Vader.Really good spot...I'll bring it up with Serenity to fix.
Tempust85 Posted September 20, 2015 Posted September 20, 2015 You know that Vader CAN run, it's just that most situations he doesn't need to as he has his goons do the legwork. I'd leave it as-is. Jeff, therfiles and MattFiler like this
MattFiler Posted September 20, 2015 Author Posted September 20, 2015 You know that Vader CAN run, it's just that most situations he doesn't need to as he has his goons do the legwork. I'd leave it as-is.True, slowing his running speed or limiting his stamina might be a bit more realistic though.
MattFiler Posted September 21, 2015 Author Posted September 21, 2015 Are you using KOTF in these videos? No, all shots are from EoCIV.If you're referring to the menus, Serenity is using the KOTF menus (among others) as placeholders until our menus are properly finished. Mert-K likes this
Clan FJA Posted September 21, 2015 Posted September 21, 2015 There are still people waiting for a perfect RP mod using a sabersystem like in OJP or EoC.Don't say : we just focus on FFA and Duels not on RP, because with your class system, you will automatically be compared to MBII and you will loose. Because even your sabersystem or your class are better, it will be just a classic FFA (maybe with RPG components). MBII is fun because there are objectives to be completed. You have several ways to win. Roleplayers can be an important community for you : make your mod for FFA and Duel, but don't forget Roleplayers :- add emotes and RP chat system (enabled by a serverside cvar) like in ::Jedi:: Holo mod.- add npc spawn, effect spawn and map_objects spawn (with admin system).- all your class should be depending on serverside txt or cfg files, which allow the serveradmin to modify them and create his own class depending on the RP he want to create, with Account system. By adding these features, you can reach success among Roleplayers without decreasing FFAer experience. Onysfx likes this
hleV Posted September 21, 2015 Posted September 21, 2015 You know that Vader CAN run, it's just that most situations he doesn't need to as he has his goons do the legwork. I'd leave it as-is.This does not change the fact that running Vader is not movie-accurate. Vader is too cool to bother running. Bek and DarthStiv like this
MattFiler Posted September 21, 2015 Author Posted September 21, 2015 There are still people waiting for a perfect RP mod using a sabersystem like in OJP or EoC.Don't say : we just focus on FFA and Duels not on RP, because with your class system, you will automatically be compared to MBII and you will loose. Because even your sabersystem or your class are better, it will be just a classic FFA (maybe with RPG components). MBII is fun because there are objectives to be completed. You have several ways to win. Roleplayers can be an important community for you : make your mod for FFA and Duel, but don't forget Roleplayers :- add emotes and RP chat system (enabled by a serverside cvar) like in ::Jedi:: Holo mod.- add npc spawn, effect spawn and map_objects spawn (with admin system).- all your class should be depending on serverside txt or cfg files, which allow the serveradmin to modify them and create his own class depending on the RP he want to create, with Account system. By adding these features, you can reach success among Roleplayers without decreasing FFAer experience.Thanks for the feedback, I'll pass those points onto Serenity.
eezstreet Posted September 24, 2015 Posted September 24, 2015 Is multiple threads on this necessary per se (?) I ask because this comes across as a bit spammy.
MattFiler Posted September 24, 2015 Author Posted September 24, 2015 Is multiple threads on this necessary per se (?) I ask because this comes across as a bit spammy.I'm not really that familiar with how often people post to JK Hub, if you want me to keep it down to just one post, that's fine Next time we do a preview I'll use it as a central thread for all EoCIV news.
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