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MP crashing at startup!


MoJo JoJo

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This doesn't make any sense, an older version of OpenJK works just fine, it's what was used to start the DF2 mod that DT85 compiled. This latest version just crashes for whatever reason.

An outdated version of SDL?

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I'm not aware of outright crashers though.  And its not like SDL 1.x is compatible with SDL2.x.

Exactly why I thought. If he still has a version 1 DLL, that may well be the cause of the crash, right?

 

That's all I get...

I take it you've tried dumping the config file, @@minilogoguy18? (Just making sure it's not settings related.)

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@@Cerez and @@ensiform I have SDL2.dll and even if I remove the config files I still get a crash. I checked out the crashlog.txt, for some reason the dating is wrong so that's why I never looked at it. It fails to load the vanilla renderer. The rd-vanilla_x86.dll is in the GameData folder so I dunno if there is a problem with the file or what.

 

I should also probably mention that SP works BUT enemies just show up as the rgb transform gizmo, no model but the player has a model if in 3rd person. This happens with both rendering engines.

 

FWv95mh.jpg

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Try to always use the files from the build together, and the version of SDL2 (and other libraries) that corresponds to that build (source date). If not, most of the time you will encounter issues as, from my personal experience, they are not exactly backwards compatible.

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So it happens with all builds? Could it be a strange permission issue in Windows with accessing the files? Have you tried running the game as admin? Alternatively, you could re-install both the game and OpenJK, and see if that fixes it.

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^Quite a few BUT I've tried it with a clean base with no luck.

 

I do have the DF2 mod but that was a fork of the SP OpenJK engine and has no MP exe or renderer associated with it.

 

Could someone tell me exactly where it writes a crashlog? Or some way to make my own since the .bat file I'm using makes an incomplete qconsole.txt file.

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OpenJK doesn't generate crash logs, it's more a dump of the console. You can get it to write out more information though. Start with this command:

 

openjk.x86.exe +set logfile 2 +set developer 2 +set cl_renderer rd-rend2
This will write every message to qconsole.log as they're generated (instead of the more efficient method of buffering up text for a while and then writing) and it will output all the developer messages too which might give us some more information.
minilogoguy18 and Cerez like this
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logfile opened on Fri Apr 29 21:45:11 2016

Can't find strings/english/menus.ste
Can't find strings/english/sp_ingame.ste
Can't find strings/english/mp_ingame.ste
Can't find strings/english/t3_bounty.ste
Can't find strings/english/credits.ste
Can't find strings/english/academy1.ste
Can't find strings/english/academy2.ste
Can't find strings/english/academy3.ste
Can't find strings/english/academy4.ste
Can't find strings/english/academy5.ste
Can't find strings/english/academy6.ste
Can't find strings/english/briefings.ste
Can't find strings/english/con_text.ste
Can't find strings/english/hoth2.ste
Can't find strings/english/hoth3.ste
Can't find strings/english/keynames.ste
Can't find strings/english/kor1.ste
Can't find strings/english/kor2.ste
Can't find strings/english/misc.ste
Can't find strings/english/mp_svgame.ste
Can't find strings/english/multiplayer.ste
Can't find strings/english/objectives.ste
Can't find strings/english/siege.ste
Can't find strings/english/str_server.ste
Can't find strings/english/t1_danger.ste
Can't find strings/english/t1_fatal.ste
Can't find strings/english/t1_inter.ste
Can't find strings/english/t1_rail.ste
Can't find strings/english/t1_sour.ste
Can't find strings/english/t1_surprise.ste
Can't find strings/english/t2_dpred.ste
Can't find strings/english/t2_rancor.ste
Can't find strings/english/t2_rogue.ste
Can't find strings/english/t2_trip.ste
Can't find strings/english/t2_wedge.ste
Can't find strings/english/t3_byss.ste
Can't find strings/english/t3_hevil.ste
Can't find strings/english/t3_rift.ste
Can't find strings/english/t3_stamp.ste
Can't find strings/english/taspir1.ste
Can't find strings/english/taspir2.ste
Can't find strings/english/tier1.ste
Can't find strings/english/tier2.ste
Can't find strings/english/tier3.ste
Can't find strings/english/tiervictory.ste
Can't find strings/english/vjun1.ste
Can't find strings/english/vjun2.ste
Can't find strings/english/vjun3.ste
Can't find strings/english/yavin1.ste
Can't find strings/english/yavin1b.ste
Can't find strings/english/yavin2.ste
Can't find strings/english/menus.ste
Can't find strings/english/sp_ingame.ste
Can't find strings/english/mp_ingame.ste
Can't find strings/english/t3_bounty.ste
Can't find strings/english/credits.ste
Can't find strings/english/academy1.ste
Can't find strings/english/academy2.ste
Can't find strings/english/academy3.ste
Can't find strings/english/academy4.ste
Can't find strings/english/academy5.ste
Can't find strings/english/academy6.ste
Can't find strings/english/briefings.ste
Can't find strings/english/con_text.ste
Can't find strings/english/hoth2.ste
Can't find strings/english/hoth3.ste
Can't find strings/english/keynames.ste
Can't find strings/english/kor1.ste
Can't find strings/english/kor2.ste
Can't find strings/english/misc.ste
Can't find strings/english/mp_svgame.ste
Can't find strings/english/multiplayer.ste
Can't find strings/english/objectives.ste
Can't find strings/english/siege.ste
Can't find strings/english/str_server.ste
Can't find strings/english/t1_danger.ste
Can't find strings/english/t1_fatal.ste
Can't find strings/english/t1_inter.ste
Can't find strings/english/t1_rail.ste
Can't find strings/english/t1_sour.ste
Can't find strings/english/t1_surprise.ste
Can't find strings/english/t2_dpred.ste
Can't find strings/english/t2_rancor.ste
Can't find strings/english/t2_rogue.ste
Can't find strings/english/t2_trip.ste
Can't find strings/english/t2_wedge.ste
Can't find strings/english/t3_byss.ste
Can't find strings/english/t3_hevil.ste
Can't find strings/english/t3_rift.ste
Can't find strings/english/t3_stamp.ste
Can't find strings/english/taspir1.ste
Can't find strings/english/taspir2.ste
Can't find strings/english/tier1.ste
Can't find strings/english/tier2.ste
Can't find strings/english/tier3.ste
Can't find strings/english/tiervictory.ste
Can't find strings/english/vjun1.ste
Can't find strings/english/vjun2.ste
Can't find strings/english/vjun3.ste
Can't find strings/english/yavin1.ste
Can't find strings/english/yavin1b.ste
Can't find strings/english/yavin2.ste
----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "."...
QKEY found.
^3Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
SDL using driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1152x648 1280x720 1366x768 1600x900 1920x1080 1776x1000 1360x768 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1280x960 1400x1050 1360x1024 720x576 1280x1024'

------- Input Initialization -------
Calling SDL_Init(SDL_INIT_JOYSTICK)...
SDL_Init(SDL_INIT_JOYSTICK) passed.
0 possible joysticks
Joystick is not active.
------------------------------------
GL_RENDERER: ATI Radeon HD 5700 Series
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_register_combiners not found
performing gamma clamp.
Can't find gfx/2d/dlight.jpg
Can't find gfx/2d/dlight.png
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GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled  (16 of 16)
Dynamic Glow: disabled
Can't find gfx/2d/charsgrid_med.jpg
Can't find gfx/2d/charsgrid_med.png

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
44100 speed
0x3e6aa60 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Sys_LoadGameDll(ui) failed to find GetModuleAPI function:
...Failed loading GetModuleAPI: The specified procedure could not be found.
!
VM_Create: uix86.dll failed!
Sys_LoadLegacyGameDll(ui) found vmMain function at 0x40064884
VM_CreateLegacy: uix86.dll succeeded [0x40000000]

 

 

 

There you go, I tried troubleshooting myself by copy/pasting the uix86.dll into all OpenJK related directories with no success.

 

im-new.gif

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Sheesh... that actually looks like a mess.

 

One thing's for sure: something's wrong with your "assets0.pk3". Make sure you didn't accidentally put an "O" instead of a zero at the end of it. That's a common mistake. Otherwise, try to open/extract it. Is it corrupted?

 

I don't understand the VM_Create failure on the "uix86.dll". The only time I've encountered that is when I had mismatching libraries from different builds of JKA.

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I do have a totally fucked version of Windows that desperately needs reinstalling due to user account issues that I can't seem to fix.

Hmm... that actually makes sense. It seems for whatever reason the OpenJK binary can't read the contents of "assets0.pk3", which may easily be the real cause of the crash.

 

Running the game with admin rights doesn't help?

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