Cerez Posted April 26, 2016 Posted April 26, 2016 This doesn't make any sense, an older version of OpenJK works just fine, it's what was used to start the DF2 mod that DT85 compiled. This latest version just crashes for whatever reason. An outdated version of SDL?
ensiform Posted April 26, 2016 Posted April 26, 2016 I'm not aware of outright crashers though. And its not like SDL 1.x is compatible with SDL2.x.
minilogoguy18 Posted April 27, 2016 Posted April 27, 2016 Do you get any errors or does the window just disappear? That's all I get, the crash log I make is in C:\Users\Alex\Documents\My Games\OpenJK\base\qconsole.txt. Is there another one it generates elsewhere @@ensiform?
Cerez Posted April 27, 2016 Posted April 27, 2016 I'm not aware of outright crashers though. And its not like SDL 1.x is compatible with SDL2.x. Exactly why I thought. If he still has a version 1 DLL, that may well be the cause of the crash, right? That's all I get... I take it you've tried dumping the config file, @@minilogoguy18? (Just making sure it's not settings related.)
ensiform Posted April 27, 2016 Posted April 27, 2016 No, we never used Version 1. And version 1 wouldn't even load anyway as they are completely separate APIs. It would fail immediately with SDL2.dll missing. Cerez likes this
minilogoguy18 Posted April 27, 2016 Posted April 27, 2016 @@Cerez and @@ensiform I have SDL2.dll and even if I remove the config files I still get a crash. I checked out the crashlog.txt, for some reason the dating is wrong so that's why I never looked at it. It fails to load the vanilla renderer. The rd-vanilla_x86.dll is in the GameData folder so I dunno if there is a problem with the file or what. I should also probably mention that SP works BUT enemies just show up as the rgb transform gizmo, no model but the player has a model if in 3rd person. This happens with both rendering engines.
ensiform Posted April 27, 2016 Posted April 27, 2016 Is the MP vanilla renderer the same date as the MP engine? Not sure about the SP missing model issue unless you get errors in the console. Cerez likes this
minilogoguy18 Posted April 28, 2016 Posted April 28, 2016 @@ensiform, no, it's actually 6 days older. O_o
ensiform Posted April 28, 2016 Posted April 28, 2016 Probably should ensure they are the correct dates from the latest build. It's possible the renderer didn't change at all from the previous build hence why it might be older date.
Cerez Posted April 28, 2016 Posted April 28, 2016 Try to always use the files from the build together, and the version of SDL2 (and other libraries) that corresponds to that build (source date). If not, most of the time you will encounter issues as, from my personal experience, they are not exactly backwards compatible.
minilogoguy18 Posted April 28, 2016 Posted April 28, 2016 Everything is from the most recent build, I even tried going back 1 version and I get the same problem.
Cerez Posted April 29, 2016 Posted April 29, 2016 So it happens with all builds? Could it be a strange permission issue in Windows with accessing the files? Have you tried running the game as admin? Alternatively, you could re-install both the game and OpenJK, and see if that fixes it.
ensiform Posted April 29, 2016 Posted April 29, 2016 Running the game as admin wouldn't affect anything especially with OpenJK..
Cerez Posted April 29, 2016 Posted April 29, 2016 Running the game as admin wouldn't affect anything especially with OpenJK.. Even if the user permissions in Windows are messed up?
ensiform Posted April 29, 2016 Posted April 29, 2016 Windows never blocks read permissions so, yeah. Write permissions would be difficult to remove from your user folder by accident.
eezstreet Posted April 29, 2016 Posted April 29, 2016 This looks more like an issue with mods colliding. What PK3s are in the base folder?
minilogoguy18 Posted April 29, 2016 Posted April 29, 2016 ^Quite a few BUT I've tried it with a clean base with no luck. I do have the DF2 mod but that was a fork of the SP OpenJK engine and has no MP exe or renderer associated with it. Could someone tell me exactly where it writes a crashlog? Or some way to make my own since the .bat file I'm using makes an incomplete qconsole.txt file.
Xycaleth Posted April 29, 2016 Posted April 29, 2016 OpenJK doesn't generate crash logs, it's more a dump of the console. You can get it to write out more information though. Start with this command: openjk.x86.exe +set logfile 2 +set developer 2 +set cl_renderer rd-rend2This will write every message to qconsole.log as they're generated (instead of the more efficient method of buffering up text for a while and then writing) and it will output all the developer messages too which might give us some more information. minilogoguy18 and Cerez like this
ensiform Posted April 29, 2016 Posted April 29, 2016 You don't want to add rend2 renderer if this is also happening with vanilla though of course. Cerez likes this
minilogoguy18 Posted April 30, 2016 Posted April 30, 2016 logfile opened on Fri Apr 29 21:45:11 2016 Can't find strings/english/menus.ste Can't find strings/english/sp_ingame.ste Can't find strings/english/mp_ingame.ste Can't find strings/english/t3_bounty.ste Can't find strings/english/credits.ste Can't find strings/english/academy1.ste Can't find strings/english/academy2.ste Can't find strings/english/academy3.ste Can't find strings/english/academy4.ste Can't find strings/english/academy5.ste Can't find strings/english/academy6.ste Can't find strings/english/briefings.ste Can't find strings/english/con_text.ste Can't find strings/english/hoth2.ste Can't find strings/english/hoth3.ste Can't find strings/english/keynames.ste Can't find strings/english/kor1.ste Can't find strings/english/kor2.ste Can't find strings/english/misc.ste Can't find strings/english/mp_svgame.ste Can't find strings/english/multiplayer.ste Can't find strings/english/objectives.ste Can't find strings/english/siege.ste Can't find strings/english/str_server.ste Can't find strings/english/t1_danger.ste Can't find strings/english/t1_fatal.ste Can't find strings/english/t1_inter.ste Can't find strings/english/t1_rail.ste Can't find strings/english/t1_sour.ste Can't find strings/english/t1_surprise.ste Can't find strings/english/t2_dpred.ste Can't find strings/english/t2_rancor.ste Can't find strings/english/t2_rogue.ste Can't find strings/english/t2_trip.ste Can't find strings/english/t2_wedge.ste Can't find strings/english/t3_byss.ste Can't find strings/english/t3_hevil.ste Can't find strings/english/t3_rift.ste Can't find strings/english/t3_stamp.ste Can't find strings/english/taspir1.ste Can't find strings/english/taspir2.ste Can't find strings/english/tier1.ste Can't find strings/english/tier2.ste Can't find strings/english/tier3.ste Can't find strings/english/tiervictory.ste Can't find strings/english/vjun1.ste Can't find strings/english/vjun2.ste Can't find strings/english/vjun3.ste Can't find strings/english/yavin1.ste Can't find strings/english/yavin1b.ste Can't find strings/english/yavin2.ste Can't find strings/english/menus.ste Can't find strings/english/sp_ingame.ste Can't find strings/english/mp_ingame.ste Can't find strings/english/t3_bounty.ste Can't find strings/english/credits.ste Can't find strings/english/academy1.ste Can't find strings/english/academy2.ste Can't find strings/english/academy3.ste Can't find strings/english/academy4.ste Can't find strings/english/academy5.ste Can't find strings/english/academy6.ste Can't find strings/english/briefings.ste Can't find strings/english/con_text.ste Can't find strings/english/hoth2.ste Can't find strings/english/hoth3.ste Can't find strings/english/keynames.ste Can't find strings/english/kor1.ste Can't find strings/english/kor2.ste Can't find strings/english/misc.ste Can't find strings/english/mp_svgame.ste Can't find strings/english/multiplayer.ste Can't find strings/english/objectives.ste Can't find strings/english/siege.ste Can't find strings/english/str_server.ste Can't find strings/english/t1_danger.ste Can't find strings/english/t1_fatal.ste Can't find strings/english/t1_inter.ste Can't find strings/english/t1_rail.ste Can't find strings/english/t1_sour.ste Can't find strings/english/t1_surprise.ste Can't find strings/english/t2_dpred.ste Can't find strings/english/t2_rancor.ste Can't find strings/english/t2_rogue.ste Can't find strings/english/t2_trip.ste Can't find strings/english/t2_wedge.ste Can't find strings/english/t3_byss.ste Can't find strings/english/t3_hevil.ste Can't find strings/english/t3_rift.ste Can't find strings/english/t3_stamp.ste Can't find strings/english/taspir1.ste Can't find strings/english/taspir2.ste Can't find strings/english/tier1.ste Can't find strings/english/tier2.ste Can't find strings/english/tier3.ste Can't find strings/english/tiervictory.ste Can't find strings/english/vjun1.ste Can't find strings/english/vjun2.ste Can't find strings/english/vjun3.ste Can't find strings/english/yavin1.ste Can't find strings/english/yavin1b.ste Can't find strings/english/yavin2.ste ----- Initializing Renderer ---- Trying to load "rd-vanilla_x86.dll" from "."... QKEY found. ^3Warning: cvar "r_uifullscreen" given initial values: "1" and "0" SDL using driver "windows" Initializing display Display aspect: 1.778 ...setting mode 4: 800 600 Using 24 color bits, 24 depth, 8 stencil display. Available modes: '1152x648 1280x720 1366x768 1600x900 1920x1080 1776x1000 1360x768 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1280x960 1400x1050 1360x1024 720x576 1280x1024' ------- Input Initialization ------- Calling SDL_Init(SDL_INIT_JOYSTICK)... SDL_Init(SDL_INIT_JOYSTICK) passed. 0 possible joysticks Joystick is not active. ------------------------------------ GL_RENDERER: ATI Radeon HD 5700 Series Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using GL_EXT_texture_edge_clamp ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_NV_register_combiners not found performing gamma clamp. Can't find gfx/2d/dlight.jpg Can't find gfx/2d/dlight.png ^1...loading 'shaders/atst.shader' ^1...loading 'shaders/zzzz_sjc_2010.shader' ^1...loading 'shaders/padmesjc.shader' ^1...loading 'shaders/newforceiconeffectsv13-b-galaxy2.shader' ^1...loading 'shaders/magnashader.shader' ^1...loading 'shaders/(a).shader' ^1...loading 'shaders/vadervm.shader' ^1...loading 'shaders/bodymarks.shader' ^1...loading 'shaders/marks.shader' ^1...loading 'shaders/sphereofdoom.shader' ^1...loading 'shaders/ultimateweapons.shader' ^1...loading 'shaders/weapons.shader' ^1...loading 'shaders/t_luke_rotj.shader' ^1...loading 'shaders/saber_jaiko.shader' ^1...loading 'shaders/saber_virtue_3.shader' ^1...loading 'shaders/the_academy_v3.shader' ^1...loading 'shaders/the_academy_v3_sky.shader' ^1...loading 'shaders/v3_hof.shader' ^1...loading 'shaders/v3_rocks4.shader' ^1...loading 'shaders/gonjin.shader' ^1...loading 'shaders/st_poe.shader' ^1...loading 'shaders/st_finn.shader' ^1...loading 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^1...loading 'shaders/rail.shader' ^1...loading 'shaders/njo-tie-interceptor.shader' ^1...loading 'shaders/narshaddaa.shader' ^1...loading 'shaders/nar_streets.shader' ^1...loading 'shaders/metal.shader' ^1...loading 'shaders/kejim.shader' ^1...loading 'shaders/jsf_.shader' ^1...loading 'shaders/impdetention.shader' ^1...loading 'shaders/h_evil.shader' ^1...loading 'shaders/cairn.shader' ^1...loading 'shaders/Mirror_sa.shader' GL_VENDOR: ATI Technologies Inc. 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GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16 of 16) Dynamic Glow: disabled Can't find gfx/2d/charsgrid_med.jpg Can't find gfx/2d/charsgrid_med.png ------- sound initialization ------- SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "xaudio2". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 44100 Samples: 1024 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 32768 samples 16 samplebits 1 submission_chunk 44100 speed 0x3e6aa60 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Sys_LoadGameDll(ui) failed to find GetModuleAPI function: ...Failed loading GetModuleAPI: The specified procedure could not be found. ! VM_Create: uix86.dll failed! Sys_LoadLegacyGameDll(ui) found vmMain function at 0x40064884 VM_CreateLegacy: uix86.dll succeeded [0x40000000] There you go, I tried troubleshooting myself by copy/pasting the uix86.dll into all OpenJK related directories with no success.
Cerez Posted April 30, 2016 Posted April 30, 2016 Sheesh... that actually looks like a mess. One thing's for sure: something's wrong with your "assets0.pk3". Make sure you didn't accidentally put an "O" instead of a zero at the end of it. That's a common mistake. Otherwise, try to open/extract it. Is it corrupted? I don't understand the VM_Create failure on the "uix86.dll". The only time I've encountered that is when I had mismatching libraries from different builds of JKA.
eezstreet Posted April 30, 2016 Posted April 30, 2016 It's not failing to create uix86.dll, it's succeeding. So I'm not sure why it would be crashing. It seems to be crashing in uix86.dll itself. Cerez likes this
minilogoguy18 Posted April 30, 2016 Posted April 30, 2016 @@Cerez, assets0.pk3 opens and allows me to extract files no problem. A few posts back Windows permissions was mentioned, I do have a totally fucked version of Windows that desperately needs reinstalling due to user account issues that I can't seem to fix. Any other ideas?
Cerez Posted April 30, 2016 Posted April 30, 2016 I do have a totally fucked version of Windows that desperately needs reinstalling due to user account issues that I can't seem to fix. Hmm... that actually makes sense. It seems for whatever reason the OpenJK binary can't read the contents of "assets0.pk3", which may easily be the real cause of the crash. Running the game with admin rights doesn't help?
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