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Blender - load glm with diffrent gla


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Posted

I cant find a way. And the little window with gla. overrid is to short to paste whole path (if it is the main thing to do)
How to do it?

Posted

I also would like to know this, as there's a certain character I'd like to make using Grievous' Skeleton

Hmm My point is that i cant import it. But export seems to work this way. All You need is to weight it to the new points of the ne skeleton (i think).

Posted

You don't paste the whole path, you use the base-relative path. Mind that you can't load a different skeleton that way; it's just for importing different animations.

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