Langerd Posted August 1, 2015 Share Posted August 1, 2015 I cant find a way. And the little window with gla. overrid is to short to paste whole path (if it is the main thing to do)How to do it? Link to comment
JAWSFreelao Posted August 1, 2015 Share Posted August 1, 2015 I also would like to know this, as there's a certain character I'd like to make using Grievous' Skeleton Link to comment
Langerd Posted August 1, 2015 Author Share Posted August 1, 2015 I also would like to know this, as there's a certain character I'd like to make using Grievous' SkeletonHmm My point is that i cant import it. But export seems to work this way. All You need is to weight it to the new points of the ne skeleton (i think). Link to comment
mrwonko Posted August 1, 2015 Share Posted August 1, 2015 You don't paste the whole path, you use the base-relative path. Mind that you can't load a different skeleton that way; it's just for importing different animations. Link to comment
Asgarath83 Posted August 3, 2015 Share Posted August 3, 2015 is there some wayto import the skeletons of the models with not humanoid skeleton into blender or 3dmax? D: Link to comment
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