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JK2 uses QVMs instead of DLLs like JA does, meaning that mod compilation works cross platform.

What I'd like to see one day is someone taking the 1.02 QVM code, applying several fixes but leaving the gameplay intact, so that players don't have to downgrade. All the hate towards 1.03/1.04 is based purely on stuff which isn't in the engine.

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just a question about JKA (OpenJK) on mac.
I don't have a mac but I must do files to launch a mod for a mac user. I already have the cgame, jampgame and ui files for the mac version.
 
What is the equivalent of a .bat for a mac ? What should I put in these files ? (client and server)
 
Windows :

start openjk.x86.exe + set fs_game ojpenhanced
 
start openjkded.x86.exe + set fs_game ojpenhanced + exec server.cfg

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sorry, I'm a real noob about mac. What is the "terminal" ?

 

We have already members which play Windows versions on mac via dualboot. but I would like give a full mac version too.

Terminal is the command line app on Mac.

 

The easiest way to run launch time commands is to use @@redsaurus' JKJALaunch app for Mac.

 

http://jkhub.org/files/file/1019-jedi-academy-mp-launcher-for-os-x/

 

No need to bother with Terminal if you use that, I belive. Also, Steam supports them as well, but Mac users can't join servers without OpenJK or JKJALaunch anyway.

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