KhaosNite Posted May 8, 2015 Posted May 8, 2015 So, I was looking into coming up with a no-armed character for a RP group, and when I removed the arms, shoulders, and hands in the .skin file, I'm left with a gaping hole where the arm would protude from: I'm curious if there is any way to flatten that hole out, or if it's just destined to be that way because the model.Using http://jkhub.org/files/file/2138-mon-calamari-in-jedi-clothes/ Thanks.
mrwonko Posted May 8, 2015 Posted May 8, 2015 Ugh, this is somewhat tricky. The model has caps for those holes, but they default to off. It's a flag in the model.glm file that controls this; I guess you'd have to disable it, i.e. change the .glm file (work with a copy). If you import the model with my Blender plugin, you can change the flag (should suffice to do it in LOD0 since it's shared across LODs) and re-export the model; it should still work. I never tried this, but it ought to work.
KhaosNite Posted May 8, 2015 Author Posted May 8, 2015 I have no experience with Blending, or modeling in general, so I wouldn't know where to look.Sorry, I should have made that clear.
Silverfang Posted May 9, 2015 Posted May 9, 2015 Check this file as an example of how to do it without editing the model http://jediknight3.filefront.com/file/Rodian_No_Vest;79358Credit to @@Inyri for this one This will only work if the creator of the model included caps for the model of course.
mrwonko Posted May 9, 2015 Posted May 9, 2015 Right, .surf files. I didn't think of that since base models don't use them and I never used them either.
Maui Posted May 12, 2015 Posted May 12, 2015 Here http://www.mediafire.com/download/oasumkzyjaat86z/Mon_Calamari_NoArms.pk3 I hope this helps.What I tried is editing the torso abit, and yeah.. I deleted all the rest of the stuff in it, like the robes, arms, etc. If you still want them, then tell me.
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