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Removing Limbs Question


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Ugh, this is somewhat tricky. The model has caps for those holes, but they default to off. It's a flag in the model.glm file that controls this; I guess you'd have to disable it, i.e. change the .glm file (work with a copy).

 

If you import the model with my Blender plugin, you can change the flag (should suffice to do it in LOD0 since it's shared across LODs) and re-export the model; it should still work.

 

I never tried this, but it ought to work.

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