IrocJeff Posted April 14, 2015 Share Posted April 14, 2015 Could someone point me to a version of Blender and the corresponding script or addon or whatever so that I can import an .md3 from the game to look at? I'm basically curious about scale from editor to game. Link to comment
mrwonko Posted April 14, 2015 Share Posted April 14, 2015 In the case of my exporter, 1 Blender Unit = <export scale setting> * 1 Game Unit. There's probably an md3 exporter around somewhere, or you could try converting it to glm with MD3View and import that. Link to comment
Langerd Posted April 14, 2015 Share Posted April 14, 2015 I imported the MD3 as the glm in md3viewer like Mrwonko said but there is a problem when you want import animated one. It doesnt allow to import it that way.About this method I made it with the pipe wall MD3 model (from rancor map) and change it a bit :As You can see @@IrocJeff It is still the same scale. I didnt change the pipes locations i only add the two plates on the top,changed textures and changeed the shape of the middle metal pillar. But it is the same scale as the default one. Link to comment
IrocJeff Posted April 14, 2015 Author Share Posted April 14, 2015 Alright, well, lets say I wanted to make a new gun to replace one. What happens if I make it too large or too small in Blender? That's my whole issue and part I really don't understand. Link to comment
Langerd Posted April 14, 2015 Share Posted April 14, 2015 Alright, well, lets say I wanted to make a new gun to replace one. What happens if I make it too large or too small in Blender? That's my whole issue and part I really don't understI think it depends. I made many model in First person but i took many many hours and patience to work because the origins of the default models are messed up to the unbelive - BUT it was doing it without the importing the default ones to the blender so You can import MD3 the first person guns and made the own model for replecment. And than You can angle your model to the orginal to have the origins correctly ( i very recommend this ) Link to comment
Boothand Posted April 14, 2015 Share Posted April 14, 2015 Your proportions are of importance here, not the scale itself. Unless you mean that you fear you'll make it too long/wide, this isn't something you have to worry about until you've made the gun You could also import a player model with mrwonko's importers, and compare the size to the character instead of to another gun. Link to comment
Langerd Posted April 14, 2015 Share Posted April 14, 2015 Your proportions are of importance here, not the scale itself. Unless you mean that you fear you'll make it too long/wide, this isn't something you have to worry about until you've made the gun You could also import a player model with mrwonko's importers, and compare the size to the character instead of to another gun.Yep but as i said - the origins of the MD3 models of the guns which repesents the first person view is strange :S The angles are very messy Link to comment
IrocJeff Posted April 15, 2015 Author Share Posted April 15, 2015 Your proportions are of importance here, not the scale itself. Unless you mean that you fear you'll make it too long/wide, this isn't something you have to worry about until you've made the gun You could also import a player model with mrwonko's importers, and compare the size to the character instead of to another gun. Yeah, basically I was worried that I import an image and use that as a guide....can it be too long or short, wide or thin, ya know? I'm glad I don't have to worry about that now. Link to comment
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